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Rust Insights

Server profile

Shane Test

Offline, with 1 of 1 players on; ranked #10,453 of every public Rust server, the top 47%. It last wiped 4d ago.

Filed under moddedoxide
Launch Rust and join
1/ 1 players now 100% full
07-day averagepeak 1
#10,453ranktop 47%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k3 Oct6 Oct8 Oct11 Oct26 Oct29 Oct

Note: Top 47% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.5 days usual gap between real wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 11:44 UTC4d ago 1 – running 1
Sat 24 Oct, 23:52 UTC4d ago 1 – 0.5 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average35/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average56/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average20/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average56/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average255/260

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Shane Test?

The average busiest point of its recent wipes was 1 players. 2 hours into the latest wipe, the crowd on the server reached its peak.

When does Shane Test wipe, and how often?

The record of Shane Test's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 4 days 11 hours have passed since its current world was created.

Server details

Which Rust version is Shane Test on?

Rust network protocol 2635 and build 168909 on Windows is what Shane Test runs. You can only join if your game is on the same protocol; Steam handles that update.

Has Shane Test stayed online, and is it up now?

Offline at the moment, Shane Test was last seen 4 days 4 hours ago. The last 7 full days gave 7 of 168 hours up, or 4% of the time. On 3 October 2026 is when Rust Insights first saw it.

In which location does Shane Test sit?

There is no region published for Shane Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 82.35.171.159:28015 is where it answers.

Lists and tags

What is meant by each tag on Shane Test?

These tags come from Shane Test and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Shane Test?

These Rust Insights lists include Shane Test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on Shane Test right now?

The last time Shane Test was seen online was 4 days 4 hours ago, and it is offline now. A weekly average of 0 players goes with a peak of 1.

How does Shane Test compare with other Rust servers in the ranking?

On player hours for the last seven days, Shane Test sits at #10,453, inside the top 47% of ranked servers.

Settings and rules

What settings and rules apply on Shane Test?

The name of Shane Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on Shane Test?

The map on Shane Test is procedural and the game generates it.

Join

How do you connect to Shane Test?

Type client.connect 82.35.171.159:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp1
Max players It holds 1 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.