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Rust Insights

Server profile

4Netplayers Jungle Server Test

Online, with 0 of 10 players on; ranked #6,381 of every public Rust server, the top 29%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 2
#6,381ranktop 29%
27d agolast wipeno schedule published
7d 14hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75105:0014:0023:0007:0016:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304005:0014:0023:0007:0016:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Note: Top 29% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:03 UTC FW27d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 153 on average36/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average42/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average10/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average1/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average0/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at 4Netplayers Jungle Server Test?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.

How often does 4Netplayers Jungle Server Test wipe, and on which day?

The only wipe on 4Netplayers Jungle Server Test is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 27 days 9 hours ago.

Server

Does 4Netplayers Jungle Server Test hold a steady frame rate?

Average server fps over the last 48 hours was 30, with a floor of 30. At its highest the entity count reached 204,777: buildings, deployables and everything else. It drew as much as 4,388 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does 4Netplayers Jungle Server Test currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for 4Netplayers Jungle Server Test. You can only join if your game is on the same protocol; Steam handles that update.

Has 4Netplayers Jungle Server Test stayed online, and is it up now?

At the time of this check 4Netplayers Jungle Server Test is online. Going by the uptime figure it gives, its last restart was around 21 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 29 September 2026 is when Rust Insights first saw it.

In which location does 4Netplayers Jungle Server Test sit?

A region is not published by 4Netplayers Jungle Server Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 82.223.22.21:23400.

Server tags

Which meanings sit behind the tags on 4Netplayers Jungle Server Test?

When the game's server browser reads 4Netplayers Jungle Server Test, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature 4Netplayers Jungle Server Test?

The Rust Insights lists that carry 4Netplayers Jungle Server Test are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on 4Netplayers Jungle Server Test right now, and how does that number move?

Of its 10 slots, 4Netplayers Jungle Server Test currently has 0 filled. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 17:00 UTC, with an average of 1 players.

In the ranking of Rust servers, where does 4Netplayers Jungle Server Test place?

Player hours over seven days put 4Netplayers Jungle Server Test at #6,381, within the top 29% of the ranked field.

Map and rules

What settings and rules apply on 4Netplayers Jungle Server Test?

The name of 4Netplayers Jungle Server Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on 4Netplayers Jungle Server Test?

The game generates the map on 4Netplayers Jungle Server Test: procedural, size 6,000, seed 1234567890. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to 4Netplayers Jungle Server Test?

Open the console with F1 in Rust and enter client.connect 82.223.22.21:23400. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.