Server profile
Event Testing
Offline, with 0 of ? players on; ranked #15,471 of every public Rust server, the top 71%. It last wiped 43d ago.
Offline 82.215.64.19:28024 checked 42d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Event Testing wipe?
Its rhythm cannot be read yet: Event Testing has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 43 days 15 hours ago.
Server
Which Rust version is Event Testing on?
Rust network protocol 2633 and build 163794 on Linux is what Event Testing runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Event Testing, and is it up at the moment?
Offline at the moment, Event Testing was last seen 42 days 5 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 15 September 2026.
In which location does Event Testing sit?
No region is published by Event Testing. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 82.215.64.19:28024.
Server tags
Which meanings sit behind the tags on Event Testing?
When the game's server browser reads Event Testing, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Event Testing turn up among the Rust Insights lists and filters?
Event Testing appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Event Testing look like?
The last time Event Testing was seen online was 42 days 5 hours ago, and it is offline now.
In the ranking of Rust servers, where does Event Testing place?
On player hours for the last seven days, Event Testing sits at #15,471, inside the top 71% of ranked servers.
Rules and settings
What are the settings and rules for Event Testing?
No gather rate appears in the name of Event Testing. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Event Testing?
Event Testing runs a procedural map of size 4,800 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
How to join
How do you connect to Event Testing?
To connect, start Rust and enter client.connect 82.215.64.19:28024 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.