Skip to the story

Live edition38,808 playing on 11,700 servers

Rust Insights

Server profile

Rust PvE LoVeServer

Online, with 2 of 80 players on; ranked #1,020 of every public Rust server, the top 5%. It last wiped 26d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
2/ 80 players now 2% full
97-day averagepeak 34
#1,020ranktop 5%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
01020304003:0012:0021:0005:0014:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608003:0012:0021:0005:0014:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 5% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.4 days usual gap between real wipes
57 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 57, 32 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:20 UTC26d ago 57 – running 1
Thu 1 Oct, 20:14 UTC FW27d ago 57 – 0.4 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average28/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average33/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average3/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average0/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Rust PvE LoVeServer, what happens on wipe day?

Recent wipes peaked at 57 players on average. 32 hours after the latest wipe, the crowd peaked.

When does Rust PvE LoVeServer wipe, and how often?

The record of Rust PvE LoVeServer's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 26 days 20 hours ago.

Server details

Does Rust PvE LoVeServer hold a steady frame rate?

Server fps averaged 43 over 48 hours; the lowest reading was 10. The world held a peak of 218,366 entities, counting buildings, deployables and all the rest. It drew as much as 6,429 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Rust PvE LoVeServer currently run?

Rust network protocol 2635 and build 168909 on Linux is what Rust PvE LoVeServer runs. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Rust PvE LoVeServer, and is it up at the moment?

Right now Rust PvE LoVeServer is up and running. The uptime it reports puts the last restart at about 2 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Rust PvE LoVeServer sit?

A region is not published by Rust PvE LoVeServer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 82.21.2.15:10289 is where it answers.

Tags

What is meant by each tag on Rust PvE LoVeServer?

When the game's server browser reads Rust PvE LoVeServer, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp80 (Max players): The slot count is 80; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Rust PvE LoVeServer turn up among the Rust Insights lists and filters?

Rust PvE LoVeServer appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

What does the population of Rust PvE LoVeServer look like?

Rust PvE LoVeServer shows 2 players at the moment, against 80 slots. Over the past week it peaked at 34 and averaged 9 players. Its strongest hour in the past 48 was 13:00 UTC, with an average of 25 players.

In the ranking of Rust servers, where does Rust PvE LoVeServer place?

The player-hours ranking for the last seven days puts Rust PvE LoVeServer at #1,020, among the top 5% of all ranked servers.

Rules and settings

What settings and rules apply on Rust PvE LoVeServer?

Nothing about gather rate is given in the name of Rust PvE LoVeServer. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on Rust PvE LoVeServer?

Size 5,000 and seed 1 define the procedural map on Rust PvE LoVeServer, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.

Connecting

What is the way to join Rust PvE LoVeServer?

Open the console with F1 in Rust and enter client.connect 82.21.2.15:10289. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/d9KAwDeRAP.

The small print

Server tags

What each one means.

Published as mp80,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp80
Max players The slot count is 80.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.