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Rust Insights

Server profile

LVSTestLabo

Online, with 0 of 100 players on; ranked #15,023 of every public Rust server, the top 68%. It last wiped 1d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak 1
#15,023ranktop 68%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75123:0008:0017:0001:0010:0020:00Wiped Tue 27 Oct, 11:04 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
010020030040023:0008:0017:0001:0010:0020:00Wiped Tue 27 Oct, 11:04 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

16.9 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 8.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 5 OctThu 1 OctMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:04 UTC1d ago – – running 0
Mon 5 Oct, 10:03 UTC23d ago 3 halved by day 2 22 days 0
Thu 1 Oct, 19:49 UTC FW27d ago 0 – 3.6 days 0
Mon 14 Sep, 22:09 UTC44d ago 3 halved by day 15 16.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average89/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average91/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average77/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average16/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at LVSTestLabo?

Recent wipes peaked at 2 players on average. 26 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 8.5.

When does LVSTestLabo wipe, and how often?

LVSTestLabo wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 32 hours ago.

Server

How well does LVSTestLabo perform?

Server fps averaged 21 over 48 hours; the lowest reading was 10. At its highest the entity count reached 57,294: buildings, deployables and everything else. Memory use peaked at 2,465 MB. A climbing entity count and low fps are what players experience as lag.

On what version does LVSTestLabo currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for LVSTestLabo. Joining needs your game on the same protocol, which Steam updates for you.

Has LVSTestLabo stayed online, and is it up now?

Right now LVSTestLabo is up and running. About 10 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does LVSTestLabo sit?

A region is not published by LVSTestLabo. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 82.21.2.12:10255 is where it answers.

Server tags

Which meanings sit behind the tags on LVSTestLabo?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what LVSTestLabo publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does LVSTestLabo appear?

The Rust Insights lists that carry LVSTestLabo are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population history

How many players are on LVSTestLabo right now, and how does that number move?

At the time of this refresh, LVSTestLabo holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 14:00 UTC, with an average of 0 players.

How does LVSTestLabo compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts LVSTestLabo at #15,023, among the top 68% of all ranked servers.

Settings and rules

How is LVSTestLabo configured, and what rules apply?

Nothing about gather rate is given in the name of LVSTestLabo. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on LVSTestLabo?

The game generates the map on LVSTestLabo: procedural, size 3,000, seed 1. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to LVSTestLabo?

Type client.connect 82.21.2.12:10255 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/d9KAwDeRAP is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.