Server profile
server_name
Offline, with 1 of 5 players on; ranked #13,233 of every public Rust server, the top 58%. It last wiped 50d ago.
Offline 82.208.124.233:28015 checked 37d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does server_name wipe, and on which day?
Too few wipes are on record for server_name to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 50 days 23 hours have passed since its current world was created.
Server details
What Rust version is live on server_name?
The Rust build is network protocol 2633 and build 164530, running on Windows, for server_name. The same protocol is required to join, and Steam takes care of updating it.
Has server_name stayed online, and is it up now?
Offline at the moment, server_name was last seen 37 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 21 September 2026 is when Rust Insights first saw it.
In which location does server_name sit?
A region is not published by server_name. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 82.208.124.233:28015 is where it answers.
Server tags
Which meanings sit behind the tags on server_name?
These tags come from server_name and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does server_name turn up among the Rust Insights lists and filters?
These Rust Insights lists include server_name: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on server_name right now?
server_name was last seen 37 days 1 hours ago and is offline right now.
Where does server_name sit in the rankings?
Player hours over seven days put server_name at #13,233, within the top 58% of the ranked field.
Settings and rules
How is server_name configured, and what rules apply?
The name of server_name does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on server_name?
The map on server_name is procedural and the game generates it.
Join
How can you get onto server_name?
To connect, start Rust and enter client.connect 82.208.124.233:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.