Server profile
Zark Rust Server | Custom & Active
Offline, with 0 of 50 players on; ranked #15,414 of every public Rust server, the top 69%. It last wiped 11h ago.
Offline 82.205.49.236:28015 checked 8h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Zark Rust Server | Custom & Active wipe, and how often?
Its rhythm cannot be read yet: Zark Rust Server | Custom & Active has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 11 hours ago.
Server
What does performance look like on Zark Rust Server | Custom & Active?
The 48-hour average for server fps is 183, and 148 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 65,388. It drew as much as 1,897 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Zark Rust Server | Custom & Active?
Running on Windows, Zark Rust Server | Custom & Active is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has Zark Rust Server | Custom & Active stayed online, and is it up now?
Offline at the moment, Zark Rust Server | Custom & Active was last seen 8 hours ago. Going by the uptime figure it gives, its last restart was around 1 hours ago. Rust Insights first logged this server on 27 October 2026.
What location is listed for Zark Rust Server | Custom & Active?
No region is published by Zark Rust Server | Custom & Active. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 82.205.49.236:28015.
Tags
How should you read the tags listed for Zark Rust Server | Custom & Active?
These tags come from Zark Rust Server | Custom & Active and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Zark Rust Server | Custom & Active turn up among the Rust Insights lists and filters?
These Rust Insights lists include Zark Rust Server | Custom & Active: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What does the population of Zark Rust Server | Custom & Active look like?
Zark Rust Server | Custom & Active is offline at the moment; the last sighting was 8 hours ago. A seven-day average of 0 players puts the last week in context.
How does Zark Rust Server | Custom & Active compare with other Rust servers in the ranking?
Player hours over seven days put Zark Rust Server | Custom & Active at #15,414, within the top 69% of the ranked field.
Rules and settings
How is Zark Rust Server | Custom & Active configured, and what rules apply?
Nothing about gather rate is given in the name of Zark Rust Server | Custom & Active. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Zark Rust Server | Custom & Active?
Zark Rust Server | Custom & Active runs a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto Zark Rust Server | Custom & Active?
Type client.connect 82.205.49.236:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.