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Rust Insights

Server profile

My Untitled Rust Server

Offline, with 1 of 5 players on; ranked #15,364 of every public Rust server, the top 66%. It last wiped 32d ago.

Filed under moddedcarbonpve
Launch Rust and join
1/ 5 players now 20% full
07-day averagepeak –
#15,364ranktop 66%
32d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average227/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 231 on average390/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 95 on average95/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average34/200
  5. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 54 on average38/250
  6. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 53 on average40/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

How often does My Untitled Rust Server wipe, and on which day?

Its rhythm cannot be read yet: My Untitled Rust Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 32 days 22 hours have passed since its current world was created.

Server

Which Rust version is My Untitled Rust Server on?

The Rust build is network protocol 2633 and build 165217, running on Windows, for My Untitled Rust Server. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for My Untitled Rust Server, and is it online?

My Untitled Rust Server is offline at the moment; the last time it was seen was 30 days 21 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 26 September 2026 is when Rust Insights first saw it.

Where does My Untitled Rust Server run from?

No region is published by My Untitled Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 82.199.216.36:28015.

Server tags

Which meanings sit behind the tags on My Untitled Rust Server?

These tags come from My Untitled Rust Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature My Untitled Rust Server?

The Rust Insights lists that carry My Untitled Rust Server are Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How many players are on My Untitled Rust Server right now, and how does that number move?

My Untitled Rust Server was last seen 30 days 21 hours ago and is offline right now.

In the ranking of Rust servers, where does My Untitled Rust Server place?

Player hours over seven days put My Untitled Rust Server at #15,364, within the top 66% of the ranked field.

Settings and rules

How is My Untitled Rust Server configured, and what rules apply?

The name of My Untitled Rust Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

Which map is live on My Untitled Rust Server?

The game generates the map on My Untitled Rust Server, which is procedural.

Join

How do you connect to My Untitled Rust Server?

Type client.connect 82.199.216.36:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players 5 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.