Server profile
TIER.ID | Internal Competitive
Offline, with 0 of 1000 players on; ranked #16,011 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline 82.194.22.117:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does TIER.ID | Internal Competitive wipe, and on which day?
Its rhythm cannot be read yet: TIER.ID | Internal Competitive has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days 7 hours ago.
About the server
What Rust version is live on TIER.ID | Internal Competitive?
The Rust build is network protocol 2634 and build 166494, running on Linux, for TIER.ID | Internal Competitive. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TIER.ID | Internal Competitive, and is it online?
The last sighting of TIER.ID | Internal Competitive was 26 days 5 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 3 October 2026.
Where does TIER.ID | Internal Competitive run from?
A region is not published by TIER.ID | Internal Competitive. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 82.194.22.117:28015.
Lists and tags
Which meanings sit behind the tags on TIER.ID | Internal Competitive?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1000 (Max players): The slot count is 1,000; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what TIER.ID | Internal Competitive publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TIER.ID | Internal Competitive?
These Rust Insights lists include TIER.ID | Internal Competitive: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
What does the population of TIER.ID | Internal Competitive look like?
The last time TIER.ID | Internal Competitive was seen online was 26 days 5 hours ago, and it is offline now.
In the ranking of Rust servers, where does TIER.ID | Internal Competitive place?
The player-hours ranking for the last seven days puts TIER.ID | Internal Competitive at #16,011, among the top 70% of all ranked servers.
Rules and settings
How is TIER.ID | Internal Competitive configured, and what rules apply?
The name of TIER.ID | Internal Competitive does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
How to join
What is the way to join TIER.ID | Internal Competitive?
Open the console with F1 in Rust and enter client.connect 82.194.22.117:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.