Server profile
Private Rust Development - 641 Blueprints
Offline, with 0 of 10 players on; ranked #15,244 of every public Rust server, the top 71%. It last wiped 25d ago.
Offline 82.17.236.46:28115 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC25d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On Private Rust Development - 641 Blueprints, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started.
How often does Private Rust Development - 641 Blueprints wipe, and on which day?
Its rhythm cannot be read yet: Private Rust Development - 641 Blueprints has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 25 days 11 hours ago.
Server details
What Rust version is live on Private Rust Development - 641 Blueprints?
Rust network protocol 2634 and build 167398 on Windows is what Private Rust Development - 641 Blueprints runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Private Rust Development - 641 Blueprints, and is it online?
The last sighting of Private Rust Development - 641 Blueprints was 15 days 4 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 29 September 2026.
In which location does Private Rust Development - 641 Blueprints sit?
No region is published by Private Rust Development - 641 Blueprints. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 82.17.236.46:28115.
Tags
How should you read the tags listed for Private Rust Development - 641 Blueprints?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon are what Private Rust Development - 641 Blueprints publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Private Rust Development - 641 Blueprints appear?
Private Rust Development - 641 Blueprints appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on Private Rust Development - 641 Blueprints right now?
Private Rust Development - 641 Blueprints was last seen 15 days 4 hours ago and is offline right now.
How does Private Rust Development - 641 Blueprints compare with other Rust servers in the ranking?
On player hours for the last seven days, Private Rust Development - 641 Blueprints sits at #15,244, inside the top 71% of ranked servers.
Rules and settings
What are the settings and rules for Private Rust Development - 641 Blueprints?
Nothing about gather rate is given in the name of Private Rust Development - 641 Blueprints. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is off.
What is the map on Private Rust Development - 641 Blueprints?
The game generates the map on Private Rust Development - 641 Blueprints, which is procedural.
How to join
How do you connect to Private Rust Development - 641 Blueprints?
To connect, start Rust and enter client.connect 82.17.236.46:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.