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Rust Insights

Server profile

TestPAUL2026

Offline, with 0 of 4 players on; ranked #10,538 of every public Rust server, the top 47%. It last wiped 13d ago.

Filed under monthly wipes vanillapve
Launch Rust and join
0/ 4 players now 0% full
17-day averagepeak 1
#10,538ranktop 47%
13d agolast wipemonthly schedule
7d 16hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct21 Oct29 Oct

Note: Top 47% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

5.1 days usual gap between real wipes
50% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:44 UTC13d ago 1 – running 1
Fri 2 Oct, 08:46 UTC26d ago 1 held half 13.2 days 1
Sun 27 Sep, 14:03 UTC31d ago 1 held half 4.8 days 1
Fri 25 Sep, 16:36 UTC33d ago 1 – 1.9 days 0
Sun 20 Sep, 06:42 UTC38d ago 0 – 5.4 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average78/200
  2. [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average9/200
  3. [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average40/200
  4. 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average15/200
  5. [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 21 on average25/150
  6. JP RustPvE kokuu Server No kill No raid beeginnerEA · groups of 8+ · monthly · 16 on average4/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does TestPAUL2026 look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 1 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.

When does TestPAUL2026 wipe, and how often?

Each month TestPAUL2026 wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 13 days 13 hours have passed since its current world was created. The tags put wipes at monthly.

Server

On what version does TestPAUL2026 currently run?

Running on Windows, TestPAUL2026 is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has TestPAUL2026 stayed online, and is it up now?

TestPAUL2026 is offline at the moment; the last time it was seen was 4 days 15 hours ago. It spent 4 of the last 7 full days' 168 hours up, 2% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for TestPAUL2026?

A region is not published by TestPAUL2026. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 82.121.184.178:28015.

Tags

Which meanings sit behind the tags on TestPAUL2026?

When the game's server browser reads TestPAUL2026, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^p (PvE): The world is the threat here, since players do not fight one another. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does TestPAUL2026 appear?

These Rust Insights lists include TestPAUL2026: Best Rust community servers, Rust PvE servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

How many players are on TestPAUL2026 right now, and how does that number move?

TestPAUL2026 was last seen 4 days 15 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 1 players.

How does TestPAUL2026 compare with other Rust servers in the ranking?

On player hours for the last seven days, TestPAUL2026 sits at #10,538, inside the top 47% of ranked servers.

Rules and settings

How is TestPAUL2026 configured, and what rules apply?

The name of TestPAUL2026 does not state a gather rate. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Community. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

Which map is live on TestPAUL2026?

The map on TestPAUL2026 is procedural and the game generates it.

Connecting

How do you connect to TestPAUL2026?

Open the console with F1 in Rust and enter client.connect 82.121.184.178:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp4
Max players It holds 4 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.