Server profile
Rise of the Hunters - Test Server
Offline, with 1 of 50 players on; ranked #13,871 of every public Rust server, the top 60%. It last wiped 37d ago.
Offline 81.99.210.156:28115 checked 36d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Rise of the Hunters - Test Server wipe, and how often?
Its rhythm cannot be read yet: Rise of the Hunters - Test Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 37 days 17 hours have passed since its current world was created.
Server details
What Rust version is live on Rise of the Hunters - Test Server?
Rust network protocol 2633 and build 164530 on Windows is what Rise of the Hunters - Test Server runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Rise of the Hunters - Test Server, and is it online?
Rise of the Hunters - Test Server is offline at the moment; the last time it was seen was 36 days 23 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 21 September 2026.
Where does Rise of the Hunters - Test Server run from?
A region is not published by Rise of the Hunters - Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 81.99.210.156:28115 is where it answers.
Server tags
What is meant by each tag on Rise of the Hunters - Test Server?
These tags come from Rise of the Hunters - Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Rise of the Hunters - Test Server appear?
The Rust Insights lists that carry Rise of the Hunters - Test Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Rise of the Hunters - Test Server look like?
Rise of the Hunters - Test Server was last seen 36 days 23 hours ago and is offline right now.
In the ranking of Rust servers, where does Rise of the Hunters - Test Server place?
The player-hours ranking for the last seven days puts Rise of the Hunters - Test Server at #13,871, among the top 60% of all ranked servers.
Settings and rules
What are the settings and rules for Rise of the Hunters - Test Server?
The name of Rise of the Hunters - Test Server does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Rise of the Hunters - Test Server?
The map on Rise of the Hunters - Test Server is procedural and the game generates it.
Connecting
How do you connect to Rise of the Hunters - Test Server?
Open the console with F1 in Rust and enter client.connect 81.99.210.156:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.