Server profile
Local Carbon Plugin Dev
Offline, with 0 of 4 players on; ranked #15,849 of every public Rust server, the top 72%. It last wiped 17d ago.
Offline 81.98.90.0:28015 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 23:02 UTC17d ago | 1 | – | running | 1 |
| Fri 2 Oct, 23:35 UTC25d ago | 1 | – | 8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Local Carbon Plugin Dev look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does Local Carbon Plugin Dev wipe?
Too few wipes are on record for Local Carbon Plugin Dev to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 17 days 9 hours have passed since its current world was created.
Server
Which Rust version is Local Carbon Plugin Dev on?
Rust network protocol 2634 and build 166652 on Windows is what Local Carbon Plugin Dev runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Local Carbon Plugin Dev, and is it up at the moment?
Local Carbon Plugin Dev is offline at the moment; the last time it was seen was 17 days 7 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 2 October 2026.
In which location does Local Carbon Plugin Dev sit?
No region is published by Local Carbon Plugin Dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 81.98.90.0:28015.
Tags
Which meanings sit behind the tags on Local Carbon Plugin Dev?
When the game's server browser reads Local Carbon Plugin Dev, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Local Carbon Plugin Dev turn up among the Rust Insights lists and filters?
These Rust Insights lists include Local Carbon Plugin Dev: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on Local Carbon Plugin Dev right now, and how does that number move?
Local Carbon Plugin Dev is offline at the moment; the last sighting was 17 days 7 hours ago.
How does Local Carbon Plugin Dev compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Local Carbon Plugin Dev at #15,849, among the top 72% of all ranked servers.
Map and rules
What are the settings and rules for Local Carbon Plugin Dev?
No gather rate appears in the name of Local Carbon Plugin Dev. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Local Carbon Plugin Dev?
The map on Local Carbon Plugin Dev is procedural and the game generates it.
Connecting
What is the way to join Local Carbon Plugin Dev?
To connect, start Rust and enter client.connect 81.98.90.0:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.