Server profile
test
Offline, with 0 of 15 players on; ranked #15,497 of every public Rust server. It last wiped 49d ago.
Offline 81.9.127.119:28015 checked 42d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does test wipe, and on which day?
The record of test's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 49 days 19 hours ago.
Server
What Rust version is live on test?
Rust network protocol 2633 and build 163493 on Windows is what test runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for test, and is it online?
Offline at the moment, test was last seen 42 days 13 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 16 September 2026.
In which location does test sit?
No region is published by test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 81.9.127.119:28015 is where it answers.
Tags
Which meanings sit behind the tags on test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp15 (Max players): The slot count is 15; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs163493 (Build): Build 163493 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does test appear?
test appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on test right now, and how does that number move?
test is offline at the moment; the last sighting was 42 days 13 hours ago.
How does test compare with other Rust servers in the ranking?
Player hours over seven days put test at #15,497, within the top – of the ranked field.
Settings and rules
What are the settings and rules for test?
No gather rate appears in the name of test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on test?
A procedural map, generated by the game, is what test runs.
Connecting
How can you get onto test?
Type client.connect 81.9.127.119:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.