Server profile
pllm-test-1
Offline, with 0 of 4 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 6d ago.
Offline 81.27.69.176:28115 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 02:49 UTC6d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does pllm-test-1 look like once wipe day arrives?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
On what schedule does pllm-test-1 wipe?
Too few wipes are on record for pllm-test-1 to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 6 days 7 hours ago.
About the server
On what version does pllm-test-1 currently run?
Running on Linux, pllm-test-1 is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is pllm-test-1, and is it up at the moment?
Offline at the moment, pllm-test-1 was last seen 6 days 7 hours ago. It spent 0 of the last 5 full days' 120 hours up, 0% of the time. The first record Rust Insights has of it is 23 October 2026.
In which location does pllm-test-1 sit?
A region is not published by pllm-test-1. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 81.27.69.176:28115.
Lists and tags
What is meant by each tag on pllm-test-1?
These tags come from pllm-test-1 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does pllm-test-1 appear?
The Rust Insights lists that carry pllm-test-1 are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on pllm-test-1 right now, and how does that number move?
The last time pllm-test-1 was seen online was 6 days 7 hours ago, and it is offline now. Across the past week the mean was 0 players.
Where does pllm-test-1 sit in the rankings?
Player hours over seven days put pllm-test-1 at #15,338, within the top 69% of the ranked field.
Rules and settings
How is pllm-test-1 configured, and what rules apply?
The name of pllm-test-1 does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on pllm-test-1?
The map on pllm-test-1 is procedural and the game generates it.
Connecting
What is the way to join pllm-test-1?
To connect, start Rust and enter client.connect 81.27.69.176:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.