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Rust Insights

Server profile

pllm-test-1

Offline, with 0 of 4 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 6d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 4 players now 0% full
07-day averagepeak –
#15,338ranktop 69%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 02:49 UTC6d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average143/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average189/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average78/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average10/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does pllm-test-1 look like once wipe day arrives?

Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.

On what schedule does pllm-test-1 wipe?

Too few wipes are on record for pllm-test-1 to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 6 days 7 hours ago.

About the server

On what version does pllm-test-1 currently run?

Running on Linux, pllm-test-1 is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is pllm-test-1, and is it up at the moment?

Offline at the moment, pllm-test-1 was last seen 6 days 7 hours ago. It spent 0 of the last 5 full days' 120 hours up, 0% of the time. The first record Rust Insights has of it is 23 October 2026.

In which location does pllm-test-1 sit?

A region is not published by pllm-test-1. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 81.27.69.176:28115.

Lists and tags

What is meant by each tag on pllm-test-1?

These tags come from pllm-test-1 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does pllm-test-1 appear?

The Rust Insights lists that carry pllm-test-1 are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population history

How many players are on pllm-test-1 right now, and how does that number move?

The last time pllm-test-1 was seen online was 6 days 7 hours ago, and it is offline now. Across the past week the mean was 0 players.

Where does pllm-test-1 sit in the rankings?

Player hours over seven days put pllm-test-1 at #15,338, within the top 69% of the ranked field.

Rules and settings

How is pllm-test-1 configured, and what rules apply?

The name of pllm-test-1 does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

What is the map on pllm-test-1?

The map on pllm-test-1 is procedural and the game generates it.

Connecting

What is the way to join pllm-test-1?

To connect, start Rust and enter client.connect 81.27.69.176:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players It holds 4 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.