Server profile
pllm-test-0
Offline, with 0 of 4 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 6d ago.
Offline 81.27.69.176:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does pllm-test-0 wipe, and on which day?
The record of pllm-test-0's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 6 days 2 hours have passed since its current world was created.
Server
What Rust version is live on pllm-test-0?
Rust network protocol 2635 and build 168909 on Linux is what pllm-test-0 runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for pllm-test-0, and is it online?
Offline at the moment, pllm-test-0 was last seen 6 days 1 hours ago. The last 5 full days gave 0 of 120 hours up, or 0% of the time. On 23 October 2026 is when Rust Insights first saw it.
In which location does pllm-test-0 sit?
No region is published by pllm-test-0. Rust Insights reports the location a server declares, not the physical place of the machine. 81.27.69.176:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on pllm-test-0?
The tags gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what pllm-test-0 publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature pllm-test-0?
The Rust Insights lists that carry pllm-test-0 are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on pllm-test-0 right now?
pllm-test-0 is offline at the moment; the last sighting was 6 days 1 hours ago. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does pllm-test-0 place?
On player hours for the last seven days, pllm-test-0 sits at #15,349, inside the top 69% of ranked servers.
Rules and settings
How is pllm-test-0 configured, and what rules apply?
No gather rate appears in the name of pllm-test-0. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
What is the map on pllm-test-0?
The game generates the map on pllm-test-0, which is procedural.
How to join
How do you connect to pllm-test-0?
To connect, start Rust and enter client.connect 81.27.69.176:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.