Server profile
Test Server RaidSim
Offline, with 0 of 3 players on; ranked #5,608 of every public Rust server, the top 25%. It makes a new world every few hours rather than wiping.
Offline 81.196.215.13:28021 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:58 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 05:47 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 18:40 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 15:48 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 11:21 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 13:04 UTC4d ago | 1 | – | 0.9 days | 1 |
| Mon 19 Oct, 09:15 UTC10d ago | 1 | – | 6.2 days | 1 |
| Sun 18 Oct, 18:40 UTC11d ago | 1 | – | 0.6 days | 0 |
| Wed 14 Oct, 11:41 UTC15d ago | 0 | – | 4.3 days | 1 |
| Mon 12 Oct, 12:20 UTC17d ago | – | – | – | 0 |
| Mon 12 Oct, 11:00 UTC17d ago | – | – | – | 0 |
| Mon 12 Oct, 10:37 UTC17d ago | 1 | held half | 2 days | 0 |
| Sun 11 Oct, 22:30 UTC17d ago | 1 | – | 0.5 days | 0 |
| Sat 10 Oct, 08:19 UTC19d ago | 1 | – | 1.6 days | 0 |
| Fri 9 Oct, 16:12 UTC20d ago | 1 | – | 0.7 days | 0 |
| Wed 7 Oct, 10:34 UTC22d ago | 1 | halved by day 1 | 2.2 days | 0 |
| Tue 6 Oct, 22:16 UTC22d ago | 1 | – | 0.5 days | 1 |
| Tue 6 Oct, 14:13 UTC23d ago | – | – | – | 0 |
| Tue 6 Oct, 14:02 UTC23d ago | – | – | – | 0 |
| Tue 6 Oct, 09:53 UTC23d ago | 1 | – | 0.5 days | 1 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Test Server RaidSim wipe, and how often?
A new world arrives every few hours on Test Server RaidSim, and because no wipe schedule is kept, none of those resets counts as a wipe.
Server
Which Rust version is Test Server RaidSim on?
Running on Windows, Test Server RaidSim is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Test Server RaidSim, and is it online?
Offline at the moment, Test Server RaidSim was last seen 30 hours ago. It spent 43 of the last 7 full days' 168 hours up, 26% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Test Server RaidSim run from?
There is no region published for Test Server RaidSim. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 81.196.215.13:28021.
Lists and tags
Which meanings sit behind the tags on Test Server RaidSim?
The tags gmrust (Game mode): Survival as standard Rust plays; mp3 (Max players): 3 slots in total; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Test Server RaidSim publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Test Server RaidSim turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Test Server RaidSim are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What does the population of Test Server RaidSim look like?
The last time Test Server RaidSim was seen online was 30 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 23:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does Test Server RaidSim place?
Player hours over seven days put Test Server RaidSim at #5,608, within the top 25% of the ranked field.
Settings and rules
What settings and rules apply on Test Server RaidSim?
No gather rate appears in the name of Test Server RaidSim. The group cap stands at 100 players. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Connecting
How do you connect to Test Server RaidSim?
To connect, start Rust and enter client.connect 81.196.215.13:28021 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.