Server profile
Test Server Creative
Offline, with 1 of 3 players on; ranked #11,339 of every public Rust server, the top 51%. It last wiped 1d ago.
Offline 81.196.215.13:28018 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 51% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 15:17 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 20:57 UTC4d ago | 1 | – | 2.8 days | 0 |
| Tue 20 Oct, 10:55 UTC9d ago | 1 | – | 5.4 days | 1 |
| Mon 19 Oct, 16:39 UTC10d ago | 1 | – | 0.8 days | 0 |
| Thu 8 Oct, 16:57 UTC21d ago | 1 | halved by day 1 | 11 days | 0 |
| Sun 4 Oct, 21:27 UTC25d ago | 2 | – | 3.8 days | 1 |
| Sun 4 Oct, 09:35 UTC25d ago | 2 | – | 0.5 days | 1 |
| Sat 3 Oct, 23:15 UTC26d ago | 2 | – | 0.4 days | 1 |
| Sat 3 Oct, 16:26 UTC26d ago | 2 | – | 0.3 days | 1 |
| Sat 3 Oct, 08:46 UTC26d ago | 2 | – | 0.3 days | 1 |
| Fri 2 Oct, 14:31 UTC27d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:55 UTC27d ago | 1 | – | 0.3 days | 1 |
| Thu 1 Oct, 20:32 UTC FW28d ago | 2 | – | 0.5 days | 2 |
| Thu 1 Oct, 10:45 UTC28d ago | 2 | – | 0.4 days | 0 |
| Wed 30 Sep, 19:44 UTC29d ago | 2 | – | 0.6 days | 1 |
| Wed 30 Sep, 13:10 UTC29d ago | 2 | – | 0.3 days | 1 |
| Tue 29 Sep, 22:48 UTC30d ago | 2 | – | 0.6 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |36/999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |77/999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes74/150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA116/150
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight18/100
- AQRUX RUST BUILD | CREATIVE | SANDBOX10/100
The short version
Quick answers
From the figures on this page.
Wipe days
What does Test Server Creative look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 2 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.
On what schedule does Test Server Creative wipe?
No next wipe can be predicted for Test Server Creative, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 39 hours have passed since its current world was created.
Server details
What Rust version is live on Test Server Creative?
Running on Windows, Test Server Creative is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has Test Server Creative stayed online, and is it up now?
Test Server Creative is offline at the moment; the last time it was seen was 39 hours ago. The last 7 full days gave 5 of 168 hours up, or 3% of the time. The first record Rust Insights has of it is 17 September 2026.
What location is listed for Test Server Creative?
No region is published by Test Server Creative. Rust Insights reports the location a server declares, not the physical place of the machine. 81.196.215.13:28018 is where it answers.
Lists and tags
How should you read the tags listed for Test Server Creative?
These tags come from Test Server Creative and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): It holds 3 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Test Server Creative?
The Rust Insights lists that carry Test Server Creative are Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
How many players are on Test Server Creative right now, and how does that number move?
Test Server Creative was last seen 39 hours ago and is offline right now. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 16:00 UTC, with an average of 1 players.
In the ranking of Rust servers, where does Test Server Creative place?
On player hours for the last seven days, Test Server Creative sits at #11,339, inside the top 51% of ranked servers.
Settings and rules
How is Test Server Creative configured, and what rules apply?
No gather rate appears in the name of Test Server Creative. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Join
What is the way to join Test Server Creative?
Open the console with F1 in Rust and enter client.connect 81.196.215.13:28018. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.