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Rust Insights

Server profile

RustTrain - Private Training Grounds

Online, with 0 of 10 players on; ranked #9,384 of every public Rust server, the top 42%. It last wiped 2d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#9,384ranktop 42%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75113:0021:0004:0020:0003:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020013:0021:0004:0020:0003:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Note: Top 42% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:48 UTC2d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average168/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average80/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average17/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average259/700

The short version

Quick answers

From the figures on this page.

Wipe days

On RustTrain - Private Training Grounds, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does RustTrain - Private Training Grounds wipe?

Too few wipes are on record for RustTrain - Private Training Grounds to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 2 days 3 hours have passed since its current world was created.

Server

What does performance look like on RustTrain - Private Training Grounds?

Server fps averaged 124 over 48 hours; the lowest reading was 70. Buildings, deployables and the rest took the entity count as high as 210,621. Memory use peaked at 4,499 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on RustTrain - Private Training Grounds?

Rust network protocol 2635 and build 168909 on Windows is what RustTrain - Private Training Grounds runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is RustTrain - Private Training Grounds, and is it up at the moment?

Right now RustTrain - Private Training Grounds is up and running. Going by the uptime figure it gives, its last restart was around 14 hours ago. It spent 40 of the last 2 full days' 48 hours up, 83% of the time. Rust Insights first logged this server on 26 October 2026.

In which location does RustTrain - Private Training Grounds sit?

No region is published by RustTrain - Private Training Grounds. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 81.196.159.177:28015.

Tags

Which meanings sit behind the tags on RustTrain - Private Training Grounds?

When the game's server browser reads RustTrain - Private Training Grounds, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does RustTrain - Private Training Grounds turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry RustTrain - Private Training Grounds are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How many players are on RustTrain - Private Training Grounds right now, and how does that number move?

Of its 10 slots, RustTrain - Private Training Grounds currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 21:00 UTC, with an average of 1 players.

Where does RustTrain - Private Training Grounds sit in the rankings?

On player hours for the last seven days, RustTrain - Private Training Grounds sits at #9,384, inside the top 42% of ranked servers.

Rules and settings

How is RustTrain - Private Training Grounds configured, and what rules apply?

Nothing about gather rate is given in the name of RustTrain - Private Training Grounds. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on RustTrain - Private Training Grounds?

Size 6,000 and seed 1337 define the procedural map on RustTrain - Private Training Grounds, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.

Join

What is the way to join RustTrain - Private Training Grounds?

Type client.connect 81.196.159.177:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The slot count is 10.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.