Server profile
Test Server
Offline, with 1 of 10 players on; ranked #11,204 of every public Rust server, the top 50%. It last wiped 11d ago.
Offline 81.153.158.114:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Test Server wipe?
The record of Test Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 11 days 10 hours ago.
Server details
On what version does Test Server currently run?
Rust network protocol 2635 and build 168909 on Windows is what Test Server runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Test Server, and is it up at the moment?
The last sighting of Test Server was 2 days 6 hours ago, and it is offline at present. The last 2 full days gave 2 of 48 hours up, or 4% of the time. Rust Insights first logged this server on 25 October 2026.
What location is listed for Test Server?
No region is published by Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 81.153.158.114:28015 is where it answers.
Server tags
How should you read the tags listed for Test Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what Test Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Test Server appear?
The Rust Insights lists that carry Test Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on Test Server right now?
Test Server was last seen 2 days 6 hours ago and is offline right now. The seven-day average is 1 players, and the highest point in that week was 1.
Where does Test Server sit in the rankings?
The player-hours ranking for the last seven days puts Test Server at #11,204, among the top 50% of all ranked servers.
Settings and rules
What are the settings and rules for Test Server?
No gather rate appears in the name of Test Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on Test Server?
The game generates the map on Test Server, which is procedural.
Connecting
How can you get onto Test Server?
Type client.connect 81.153.158.114:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.