Server profile
ppacket-test
Offline, with 1 of 10 players on; ranked #13,125 of every public Rust server, the top 61%. It last wiped 16d ago.
Offline 81.108.209.47:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 18:22 UTC16d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo110/2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo172/2000
- Chrayntopia ♡ ︎PvE | RP | PvP31/200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能90/200
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl10/300
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1061/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at ppacket-test?
At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak.
How often does ppacket-test wipe, and on which day?
Its rhythm cannot be read yet: ppacket-test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 16 days 17 hours ago.
Server
On what version does ppacket-test currently run?
The Rust build is network protocol 2634 and build 167584, running on Windows, for ppacket-test. Joining needs your game on the same protocol, which Steam updates for you.
Has ppacket-test stayed online, and is it up now?
The last sighting of ppacket-test was 15 days 17 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 12 October 2026 is when Rust Insights first saw it.
What location is listed for ppacket-test?
No region is published by ppacket-test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 81.108.209.47:28015.
Tags
Which meanings sit behind the tags on ppacket-test?
When the game's server browser reads ppacket-test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does ppacket-test turn up among the Rust Insights lists and filters?
These Rust Insights lists include ppacket-test: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on ppacket-test right now?
ppacket-test was last seen 15 days 17 hours ago and is offline right now.
How does ppacket-test compare with other Rust servers in the ranking?
Player hours over seven days put ppacket-test at #13,125, within the top 61% of the ranked field.
Map and rules
What are the settings and rules for ppacket-test?
No gather rate appears in the name of ppacket-test. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on ppacket-test?
A procedural map, generated by the game, is what ppacket-test runs.
Connecting
How can you get onto ppacket-test?
Type client.connect 81.108.209.47:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.