Server profile
private server test
Offline, with 1 of 50 players on; ranked #13,084 of every public Rust server, the top 59%. It last wiped 4d ago.
Offline 81.0.246.242:28615 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|523/525
- Rustoria.co - EU East Long385/450
- Rusty Moose |EU Main|48/250
- Rustoria.co - EU Main51/250
- Rustafied.com - EU Friday54/100
- Rustoria.co - EU East Medium161/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does private server test wipe, and how often?
Its rhythm cannot be read yet: private server test has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 4 days 13 hours ago.
Server
On what version does private server test currently run?
Running on Windows, private server test is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for private server test, and is it online?
The last sighting of private server test was 4 days 13 hours ago, and it is offline at present. The last 4 full days gave 0 of 96 hours up, or 0% of the time. The first record Rust Insights has of it is 24 October 2026.
In which location does private server test sit?
No region is published by private server test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 81.0.246.242:28615.
Lists and tags
How should you read the tags listed for private server test?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^q (Premium): Rust's premium status is required to join are what private server test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature private server test?
private server test appears among the following Rust Insights lists: Best Rust community servers and Vanilla Rust servers. On the server list, the filters that surface it are Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last week.
Population
What does the population of private server test look like?
private server test is offline at the moment; the last sighting was 4 days 13 hours ago. Over the past week it peaked at 1 and averaged 0 players.
Where does private server test sit in the rankings?
On player hours for the last seven days, private server test sits at #13,084, inside the top 59% of ranked servers.
Rules and settings
What settings and rules apply on private server test?
No gather rate appears in the name of private server test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. Rust's premium status is required to join. Anti-cheat: VAC, from Valve, is on.
Which map is live on private server test?
A procedural map, generated by the game, is what private server test runs.
Join
How can you get onto private server test?
To connect, start Rust and enter client.connect 81.0.246.242:28615 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Rust's premium status is required to join.