Server profile
Local Studio
Offline, with 0 of 2 players on; ranked #9,612 of every public Rust server, the top 43%. It last wiped 1d ago.
Offline 80.80.195.245:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 22:14 UTC1d ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Local Studio wipe, and how often?
Too few wipes are on record for Local Studio to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 45 hours have passed since its current world was created.
Server
On what version does Local Studio currently run?
Rust network protocol 2635 and build 167781 on Windows is what Local Studio runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Local Studio, and is it up at the moment?
The last sighting of Local Studio was 26 hours ago, and it is offline at present. Of the 24 hours in the last 1 full day, 6 were up, 25% of the time. On 25 October 2026 is when Rust Insights first saw it.
What location is listed for Local Studio?
There is no region published for Local Studio. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 80.80.195.245:28015 is where it answers.
Tags
What is meant by each tag on Local Studio?
These tags come from Local Studio and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Local Studio turn up among the Rust Insights lists and filters?
Local Studio appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
What does the population of Local Studio look like?
Local Studio is offline at the moment; the last sighting was 26 hours ago. Over the past week it peaked at 1 and averaged 1 players. Its strongest hour in the past 48 was 11:00 UTC, with an average of 1 players.
Where does Local Studio sit in the rankings?
Player hours over seven days put Local Studio at #9,612, within the top 43% of the ranked field.
Settings and rules
What settings and rules apply on Local Studio?
No gather rate appears in the name of Local Studio. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.
Which map is live on Local Studio?
A procedural map, generated by the game, is what Local Studio runs.
Connecting
How do you connect to Local Studio?
To connect, start Rust and enter client.connect 80.80.195.245:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.