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Rust Insights

Server profile

Olo testing

Offline, with 0 of 2 players on; ranked #15,849 of every public Rust server, the top 72%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join
0/ 2 players now 0% full
07-day averagepeak –
#15,849ranktop 72%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Sep30 Sep4 Oct8 Oct12 Oct16 Oct

Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctSun 27 SepSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW27d ago 2 – running 1
Sun 27 Sep, 11:18 UTC32d ago 2 held half 4.3 days 1
Sat 26 Sep, 15:27 UTC32d ago 2 – 0.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average183/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average83/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average28/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average267/700

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Olo testing?

The average busiest point of its recent wipes was 2 players. 20 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

When does Olo testing wipe, and how often?

No next wipe can be predicted for Olo testing, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 27 days 18 hours have passed since its current world was created.

Server details

On what version does Olo testing currently run?

The Rust build is network protocol 2634 and build 166586, running on Windows, for Olo testing. Joining needs your game on the same protocol, which Steam updates for you.

Has Olo testing stayed online, and is it up now?

Olo testing is offline at the moment; the last time it was seen was 19 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 26 September 2026 is when Rust Insights first saw it.

What location is listed for Olo testing?

No region is published by Olo testing. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 80.57.92.220:25565.

Tags

How should you read the tags listed for Olo testing?

These tags come from Olo testing and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Olo testing?

Olo testing appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of Olo testing look like?

Olo testing is offline at the moment; the last sighting was 19 days 15 hours ago.

How does Olo testing compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Olo testing at #15,849, among the top 72% of all ranked servers.

Rules and settings

What settings and rules apply on Olo testing?

Nothing about gather rate is given in the name of Olo testing. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on Olo testing?

The game generates the map on Olo testing, which is procedural.

Connecting

How can you get onto Olo testing?

To connect, start Rust and enter client.connect 80.57.92.220:25565 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The slot count is 2.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166586
Build It runs game build 166586.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.