Server profile
RustLocalControl
Offline, with 1 of 1 players on; ranked #6,510 of every public Rust server, the top 29%. It last wiped 21d ago.
Offline 80.55.38.89:28025 checked 11h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 29% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 08:06 UTC21d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does RustLocalControl look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
On what schedule does RustLocalControl wipe?
Too few wipes are on record for RustLocalControl to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 21 days 22 hours ago.
Server details
What Rust version is live on RustLocalControl?
The Rust build is network protocol 2635 and build 168909, running on Linux, for RustLocalControl. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RustLocalControl, and is it online?
RustLocalControl is offline at the moment; the last time it was seen was 11 hours ago. The last 7 full days gave 27 of 168 hours up, or 16% of the time. On 6 October 2026 is when Rust Insights first saw it.
Where does RustLocalControl run from?
A region is not published by RustLocalControl. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 80.55.38.89:28025.
Lists and tags
What is meant by each tag on RustLocalControl?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what RustLocalControl publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature RustLocalControl?
These Rust Insights lists include RustLocalControl: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on RustLocalControl right now?
The last time RustLocalControl was seen online was 11 hours ago, and it is offline now. A weekly average of 1 players goes with a peak of 1. The busiest point of the last 48 hours fell at 09:00 UTC, averaging 1 players.
Where does RustLocalControl sit in the rankings?
Player hours over seven days put RustLocalControl at #6,510, within the top 29% of the ranked field.
Rules and settings
What settings and rules apply on RustLocalControl?
Nothing about gather rate is given in the name of RustLocalControl. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is off.
Which map is live on RustLocalControl?
The map on RustLocalControl is procedural and the game generates it.
How to join
How do you connect to RustLocalControl?
Open the console with F1 in Rust and enter client.connect 80.55.38.89:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.