Server profile
A_Rust_Server
Offline, with 1 of 40 players on; ranked #10,931 of every public Rust server, the top 49%. It last wiped 1d ago.
Offline 80.47.3.169:20087 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 49% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does A_Rust_Server wipe?
Too few wipes are on record for A_Rust_Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 42 hours ago.
Server
What does performance look like on A_Rust_Server?
The 48-hour average for server fps is 114, and 112 was the lowest seen. The world held a peak of 47,577 entities, counting buildings, deployables and all the rest. It drew as much as 1,574 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does A_Rust_Server currently run?
Rust network protocol 2635 and build 168909 on Linux is what A_Rust_Server runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for A_Rust_Server, and is it online?
A_Rust_Server is offline at the moment; the last time it was seen was 40 hours ago. Going by the uptime figure it gives, its last restart was around 1 hours ago. Of the 24 hours in the last 1 full day, 0 were up, 0% of the time. The first record Rust Insights has of it is 26 October 2026.
What location is listed for A_Rust_Server?
There is no region published for A_Rust_Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 80.47.3.169:20087.
Lists and tags
What is meant by each tag on A_Rust_Server?
When the game's server browser reads A_Rust_Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature A_Rust_Server?
The Rust Insights lists that carry A_Rust_Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
What does the population of A_Rust_Server look like?
The last time A_Rust_Server was seen online was 40 hours ago, and it is offline now. A weekly average of 1 players goes with a peak of 1. Its strongest hour in the past 48 was 18:00 UTC, with an average of 1 players.
In the ranking of Rust servers, where does A_Rust_Server place?
The player-hours ranking for the last seven days puts A_Rust_Server at #10,931, among the top 49% of all ranked servers.
Rules and settings
How is A_Rust_Server configured, and what rules apply?
The name of A_Rust_Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on A_Rust_Server?
A_Rust_Server runs a procedural map of size 3,000 with seed 1, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join A_Rust_Server?
To connect, start Rust and enter client.connect 80.47.3.169:20087 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://egnetwork.ru/.
