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Rust Insights

Server profile

Development Server

Offline, with 0 of 2000 players on; ranked #8,634 of every public Rust server, the top 39%. It last wiped 6d ago.

Filed under moddedcarbon
Launch Rust and join Website
0/ 2000 players now 0% full
07-day averagepeak 2
#8,634ranktop 39%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123416:0000:0008:0017:0002:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

020040060080016:0000:0008:0017:0002:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Note: Top 39% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6.8 days usual gap between real wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:48 UTC6d ago 2 – running 0
Fri 16 Oct, 13:46 UTC13d ago 4 halved by day 1 6.8 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average181/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average172/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average85/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average176/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average237/700

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Development Server?

At their busiest, its recent wipes drew 3 players on average. The peak crowd on this wipe came 0 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.

On what schedule does Development Server wipe?

Its rhythm cannot be read yet: Development Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 6 days 5 hours have passed since its current world was created.

Server details

Does Development Server hold a steady frame rate?

Server fps averaged 394 over 48 hours; the lowest reading was 251. Buildings, deployables and the rest took the entity count as high as 140,503. It drew as much as 4,069 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Development Server?

Rust network protocol 2635 and build 168909 on Windows is what Development Server runs. You can only join if your game is on the same protocol; Steam handles that update.

Has Development Server stayed online, and is it up now?

Development Server is offline at the moment; the last time it was seen was 4 hours ago. About 3 days 18 hours ago is when it last restarted, judged from the uptime it reports. It spent 158 of the last 7 full days' 168 hours up, 94% of the time. On 15 October 2026 is when Rust Insights first saw it.

Where does Development Server run from?

No region is published by Development Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 80.242.59.83:35090.

Server tags

Which meanings sit behind the tags on Development Server?

The tags gmrust (Game mode): Survival as standard Rust plays; mp2000 (Max players): 2,000 slots in total; ts150 (Group limit): No team may exceed 150 players; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what Development Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who is behind Development Server?

A miragerust.com hostname is published by Development Server, and by 16 other servers we track, which suggests the same operator runs them.

Which Rust Insights filters and lists feature Development Server?

These Rust Insights lists include Development Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on Development Server right now, and how does that number move?

Development Server is offline at the moment; the last sighting was 4 hours ago. Over the past week it peaked at 2 and averaged 0 players.

How does Development Server compare with other Rust servers in the ranking?

On player hours for the last seven days, Development Server sits at #8,634, inside the top 39% of ranked servers.

Settings and rules

How is Development Server configured, and what rules apply?

The name of Development Server does not state a gather rate. The group cap stands at 150 players. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.

What is the map on Development Server?

Development Server runs a procedural map of size 4,750 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.

How to join

How do you connect to Development Server?

To connect, start Rust and enter client.connect 80.242.59.83:35090 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://miragerust.gg/ is its website.

The small print

Server tags

What each one means.

Published as mp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp2000
Max players 2,000 slots in total.
ts150
Group limit No team may exceed 150 players.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.