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Rust Insights

Server profile

MS Project | SOLO/DUO

Online, with 0 of 25 players on; ranked #15,348 of every public Rust server, the top 69%. It last wiped 13d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 25 players now 0% full
07-day averagepeak –
#15,348ranktop 69%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040022:0007:0016:0001:0010:0020:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct15 Oct21 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctSat 26 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:05 UTC13d ago 0 – running 0
Sat 26 Sep, 09:07 UTC32d ago 1 halved by day 1 19.5 days 1
Thu 17 Sep, 20:03 UTC41d ago 1 halved by day 1 8.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average108/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average114/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average90/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average28/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does MS Project | SOLO/DUO look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

On what schedule does MS Project | SOLO/DUO wipe?

There is no next wipe to predict: MS Project | SOLO/DUO wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 13 days 1 hours have passed since its current world was created.

About the server

What does performance look like on MS Project | SOLO/DUO?

Average server fps over the last 48 hours was 237, with a floor of 229. At its highest the entity count reached 72,127: buildings, deployables and everything else. It drew as much as 2,984 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on MS Project | SOLO/DUO?

Running on Linux, MS Project | SOLO/DUO is on Rust network protocol 2633 and build 162929. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for MS Project | SOLO/DUO, and is it online?

At the time of this check MS Project | SOLO/DUO is online. Going by the uptime figure it gives, its last restart was around 10 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does MS Project | SOLO/DUO run from?

No region is published by MS Project | SOLO/DUO. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 80.221.91.195:28015.

Tags

What is meant by each tag on MS Project | SOLO/DUO?

When the game's server browser reads MS Project | SOLO/DUO, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): 25 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does MS Project | SOLO/DUO turn up among the Rust Insights lists and filters?

MS Project | SOLO/DUO appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on MS Project | SOLO/DUO right now?

MS Project | SOLO/DUO shows 0 players at the moment, against 25 slots. A seven-day average of 0 players puts the last week in context.

How does MS Project | SOLO/DUO compare with other Rust servers in the ranking?

Player hours over seven days put MS Project | SOLO/DUO at #15,348, within the top 69% of the ranked field.

Settings and rules

What are the settings and rules for MS Project | SOLO/DUO?

The name of MS Project | SOLO/DUO does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on MS Project | SOLO/DUO?

MS Project | SOLO/DUO runs a procedural map of size 3,500 with seed 150644954, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How do you connect to MS Project | SOLO/DUO?

To connect, start Rust and enter client.connect 80.221.91.195:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2633,gmrust,cs162929,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp25
Max players 25 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs162929
Build The game build is 162929.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.