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Rust Insights

Server profile

OldHabbitsDK

Online, with 0 of 100 players on; ranked #7,127 of every public Rust server, the top 32%. It last wiped 19d ago.

Filed under moddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 2
#7,127ranktop 32%
19d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608006:0015:0000:0009:0018:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 32% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

17.2 days usual gap between real wipes
0 wipe-day peak players, last three wipes
0% crowd held else halves by day 4

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 8 OctMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 11:15 UTC19d ago 0 – running 0
Mon 21 Sep, 06:35 UTC36d ago 1 halved by day 4 17.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 158 on average54/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average131/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average41/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average30/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average13/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at OldHabbitsDK?

At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 4.

How often does OldHabbitsDK wipe, and on which day?

Too few wipes are on record for OldHabbitsDK to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 19 days 18 hours have passed since its current world was created.

Server details

How well does OldHabbitsDK perform?

Server fps averaged 33 over 48 hours; the lowest reading was 21. Buildings, deployables and the rest took the entity count as high as 138,759. Memory use peaked at 4,911 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is OldHabbitsDK on?

Running on Linux, OldHabbitsDK is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for OldHabbitsDK, and is it online?

Right now OldHabbitsDK is up and running. Going by the uptime figure it gives, its last restart was around 4 days 18 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 20 September 2026 is when Rust Insights first saw it.

In which location does OldHabbitsDK sit?

No region is published by OldHabbitsDK. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 80.209.114.142:28015 is where it answers.

Server tags

What is meant by each tag on OldHabbitsDK?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what OldHabbitsDK publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does OldHabbitsDK appear?

OldHabbitsDK appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of OldHabbitsDK look like?

OldHabbitsDK shows 0 players at the moment, against 100 slots. Over the past week it peaked at 2 and averaged 0 players.

Where does OldHabbitsDK sit in the rankings?

Player hours over seven days put OldHabbitsDK at #7,127, within the top 32% of the ranked field.

Settings and rules

How is OldHabbitsDK configured, and what rules apply?

Nothing about gather rate is given in the name of OldHabbitsDK. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

Which map is live on OldHabbitsDK?

The game generates the map on OldHabbitsDK: procedural, size 5,000, seed 648398478. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How do you connect to OldHabbitsDK?

To connect, start Rust and enter client.connect 80.209.114.142:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.