Server profile
Local Test
Offline, with 0 of 2 players on; ranked #15,382 of every public Rust server. It last wiped 39d ago.
Offline 80.187.74.12:28015 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Local Test wipe, and on which day?
Too few wipes are on record for Local Test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 39 days 11 hours have passed since its current world was created.
About the server
On what version does Local Test currently run?
The Rust build is network protocol 2633 and build 164530, running on Windows, for Local Test. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Local Test, and is it online?
Local Test is offline at the moment; the last time it was seen was 39 days 8 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 18 September 2026.
Where does Local Test run from?
No region is published by Local Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 80.187.74.12:28015.
Tags
How should you read the tags listed for Local Test?
These tags come from Local Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Local Test appear?
Local Test appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on Local Test right now, and how does that number move?
Local Test was last seen 39 days 8 hours ago and is offline right now.
How does Local Test compare with other Rust servers in the ranking?
On player hours for the last seven days, Local Test sits at #15,382, inside the top – of ranked servers.
Map and rules
What settings and rules apply on Local Test?
No gather rate appears in the name of Local Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
What is the map on Local Test?
The game generates the map on Local Test, which is procedural.
How to join
How can you get onto Local Test?
To connect, start Rust and enter client.connect 80.187.74.12:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.