Server profile
<oddball
Offline, with 1 of 10 players on; ranked #7,821 of every public Rust server, the top 35%. It last wiped 2d ago.
Offline 80.0.186.84:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 35% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:27 UTC2d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe days
What does <oddball look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
On what schedule does <oddball wipe?
Too few wipes are on record for <oddball to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 2 days 3 hours have passed since its current world was created.
Server details
What does performance look like on <oddball?
Server fps averaged 104 over 48 hours; the lowest reading was 96. The world held a peak of 119,636 entities, counting buildings, deployables and all the rest. It drew as much as 3,521 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is <oddball on?
Running on Windows, <oddball is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for <oddball, and is it online?
The last sighting of <oddball was 43 hours ago, and it is offline at present. Going by the uptime figure it gives, its last restart was around 6 hours ago. It spent 15 of the last 7 full days' 168 hours up, 9% of the time. Rust Insights first logged this server on 10 October 2026.
What location is listed for <oddball?
No region is published by <oddball. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 80.0.186.84:28015.
Server tags
How should you read the tags listed for <oddball?
These tags come from <oddball and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature <oddball?
These Rust Insights lists include <oddball: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What does the population of <oddball look like?
<oddball is offline at the moment; the last sighting was 43 hours ago. The seven-day average is 1 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 19:00 UTC, averaging 1 players.
Where does <oddball sit in the rankings?
The player-hours ranking for the last seven days puts <oddball at #7,821, among the top 35% of all ranked servers.
Map and rules
How is <oddball configured, and what rules apply?
The name of <oddball does not state a gather rate. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on <oddball?
Size 4,500 and seed 465223350 define the procedural map on <oddball, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join <oddball?
Open the console with F1 in Rust and enter client.connect 80.0.186.84:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
