Server profile
Local Dev Server (Carbon)
Offline, with 0 of 50 players on; ranked #16,006 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline 79.209.90.240:28505 checked 25d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 09:21 UTC25d ago | 0 | – | running | 1 |
| Wed 30 Sep, 13:27 UTC28d ago | 1 | – | 2.8 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Local Dev Server (Carbon) look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.
On what schedule does Local Dev Server (Carbon) wipe?
The record of Local Dev Server (Carbon)'s wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 10 hours ago.
About the server
What Rust version is live on Local Dev Server (Carbon)?
Rust network protocol 2634 and build 166655 on Windows is what Local Dev Server (Carbon) runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Local Dev Server (Carbon) stayed online, and is it up now?
Offline at the moment, Local Dev Server (Carbon) was last seen 25 days 19 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 29 September 2026.
Where does Local Dev Server (Carbon) run from?
A region is not published by Local Dev Server (Carbon). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 79.209.90.240:28505.
Server tags
Which meanings sit behind the tags on Local Dev Server (Carbon)?
When the game's server browser reads Local Dev Server (Carbon), it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166655 (Build): It runs game build 166655; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Local Dev Server (Carbon) appear?
Local Dev Server (Carbon) appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on Local Dev Server (Carbon) right now?
Local Dev Server (Carbon) is offline at the moment; the last sighting was 25 days 19 hours ago.
How does Local Dev Server (Carbon) compare with other Rust servers in the ranking?
Player hours over seven days put Local Dev Server (Carbon) at #16,006, within the top 70% of the ranked field.
Map and rules
What are the settings and rules for Local Dev Server (Carbon)?
Nothing about gather rate is given in the name of Local Dev Server (Carbon). Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
How to join
How do you connect to Local Dev Server (Carbon)?
Type client.connect 79.209.90.240:28505 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.