Server profile
Hunter's Cove
Offline, with 1 of 1 players on; ranked #11,548 of every public Rust server, the top 52%. It last wiped 2d ago.
Offline 79.127.254.134:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 52% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 02:52 UTC2d ago | 1 | – | running | 0 |
| Sat 17 Oct, 02:31 UTC11d ago | 1 | – | 9 days | 0 |
| Thu 15 Oct, 22:27 UTC13d ago | 1 | – | 1.2 days | 1 |
| Thu 15 Oct, 01:40 UTC13d ago | 1 | – | 0.9 days | 1 |
| Tue 13 Oct, 23:20 UTC15d ago | 1 | – | 1.1 days | 1 |
| Mon 12 Oct, 23:03 UTC16d ago | 1 | – | 1 days | 1 |
| Sat 3 Oct, 06:32 UTC25d ago | 1 | held half | 9.7 days | 1 |
| Fri 2 Oct, 21:15 UTC26d ago | 1 | – | 0.4 days | 1 |
| Fri 2 Oct, 03:16 UTC26d ago | 1 | – | 0.7 days | 1 |
| Sat 26 Sep, 04:55 UTC32d ago | 1 | – | 5.9 days | 1 |
| Fri 25 Sep, 22:38 UTC33d ago | 1 | – | 0.3 days | 1 |
| Fri 25 Sep, 05:48 UTC33d ago | 1 | – | 0.7 days | 0 |
| Thu 24 Sep, 01:03 UTC35d ago | 1 | – | 1.2 days | 1 |
| Tue 22 Sep, 18:51 UTC36d ago | 1 | – | 1.3 days | 1 |
| Sun 20 Sep, 20:48 UTC38d ago | 1 | – | 1.9 days | 1 |
| Thu 17 Sep, 01:51 UTC41d ago | 1 | held half | 3.8 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Hunter's Cove?
Recent wipes peaked at 1 players on average. 45 hours after the latest wipe, the crowd peaked.
When does Hunter's Cove wipe, and how often?
No next wipe can be predicted for Hunter's Cove, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 2 days 22 hours ago.
About the server
What Rust version is live on Hunter's Cove?
Rust network protocol 2635 and build 168909 on Windows is what Hunter's Cove runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Hunter's Cove stayed online, and is it up now?
Hunter's Cove is offline at the moment; the last time it was seen was 24 hours ago. It spent 3 of the last 7 full days' 168 hours up, 2% of the time. Rust Insights first logged this server on 16 September 2026.
What location is listed for Hunter's Cove?
A region is not published by Hunter's Cove. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 79.127.254.134:28015 is where it answers.
Tags
Which meanings sit behind the tags on Hunter's Cove?
When the game's server browser reads Hunter's Cove, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Hunter's Cove turn up among the Rust Insights lists and filters?
These Rust Insights lists include Hunter's Cove: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
How many players are on Hunter's Cove right now, and how does that number move?
The last time Hunter's Cove was seen online was 24 hours ago, and it is offline now. Over the past week it peaked at 1 and averaged 1 players. Look at the last 48 hours and the peak hour is 23:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does Hunter's Cove place?
The player-hours ranking for the last seven days puts Hunter's Cove at #11,548, among the top 52% of all ranked servers.
Map and rules
What are the settings and rules for Hunter's Cove?
The name of Hunter's Cove does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
How to join
How do you connect to Hunter's Cove?
Type client.connect 79.127.254.134:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.