Server profile
Hunter's Cove
Offline, with 1 of 1 players on; ranked #8,356 of every public Rust server, the top 37%. It last wiped 3d ago.
Offline 79.127.254.131:28015 checked 12h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 37% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 02:52 UTC3d ago | 1 | – | running | 1 |
| Tue 20 Oct, 02:54 UTC9d ago | 1 | held half | 6 days | 1 |
| Sat 17 Oct, 02:31 UTC12d ago | 1 | held half | 3 days | 1 |
| Thu 15 Oct, 22:27 UTC13d ago | 1 | – | 1.2 days | 1 |
| Thu 1 Oct, 00:34 UTC28d ago | 1 | – | 16.1 days | 1 |
| Tue 29 Sep, 22:54 UTC29d ago | 1 | – | 1.1 days | 1 |
| Tue 29 Sep, 06:47 UTC30d ago | 1 | – | 0.7 days | 1 |
| Fri 25 Sep, 05:48 UTC34d ago | – | – | 4 days | 1 |
| Thu 24 Sep, 01:03 UTC35d ago | – | – | 1.2 days | 0 |
| Sat 12 Sep, 02:23 UTC47d ago | – | – | 11.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Hunter's Cove?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
When does Hunter's Cove wipe, and how often?
No next wipe can be predicted for Hunter's Cove, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 3 days 13 hours have passed since its current world was created.
Server details
What Rust version is live on Hunter's Cove?
Running on Windows, Hunter's Cove is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Hunter's Cove, and is it online?
Hunter's Cove is offline at the moment; the last time it was seen was 12 hours ago. The last 7 full days gave 7 of 168 hours up, or 4% of the time. On 17 September 2026 is when Rust Insights first saw it.
In which location does Hunter's Cove sit?
A region is not published by Hunter's Cove. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 79.127.254.131:28015 is where it answers.
Server tags
What is meant by each tag on Hunter's Cove?
These tags come from Hunter's Cove and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Hunter's Cove?
Hunter's Cove appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How many players are on Hunter's Cove right now, and how does that number move?
Hunter's Cove was last seen 12 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 1 players. Look at the last 48 hours and the peak hour is 03:00 UTC, at 1 players on average.
Where does Hunter's Cove sit in the rankings?
The player-hours ranking for the last seven days puts Hunter's Cove at #8,356, among the top 37% of all ranked servers.
Settings and rules
What are the settings and rules for Hunter's Cove?
The name of Hunter's Cove does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Connecting
How can you get onto Hunter's Cove?
Open the console with F1 in Rust and enter client.connect 79.127.254.131:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.