Server profile
Local audit validation
Offline, with 0 of ? players on; ranked #15,312 of every public Rust server, the top 71%. It last wiped 24d ago.
Offline 78.63.13.236:28175 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Local audit validation wipe?
The record of Local audit validation's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 24 days 10 hours have passed since its current world was created.
About the server
What Rust version is live on Local audit validation?
The Rust build is network protocol 2634 and build 167584, running on Windows, for Local audit validation. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Local audit validation, and is it up at the moment?
Local audit validation is offline at the moment; the last time it was seen was 15 days 8 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 4 October 2026.
What location is listed for Local audit validation?
There is no region published for Local audit validation. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 78.63.13.236:28175.
Server tags
What is meant by each tag on Local audit validation?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Local audit validation publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Local audit validation appear?
These Rust Insights lists include Local audit validation: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Local audit validation right now, and how does that number move?
Local audit validation is offline at the moment; the last sighting was 15 days 8 hours ago.
In the ranking of Rust servers, where does Local audit validation place?
Player hours over seven days put Local audit validation at #15,312, within the top 71% of the ranked field.
Settings and rules
How is Local audit validation configured, and what rules apply?
The name of Local audit validation does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Local audit validation?
The game generates the map on Local audit validation, which is procedural.
Join
How do you connect to Local audit validation?
Open the console with F1 in Rust and enter client.connect 78.63.13.236:28175. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.