Server profile
Testmops
Online, with 0 of 100 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 27d ago.
Online 78.47.21.235:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:28 UTC27d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Testmops look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.
When does Testmops wipe, and how often?
Its rhythm cannot be read yet: Testmops has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 27 days 8 hours ago.
About the server
What does performance look like on Testmops?
Server fps averaged 106 over 48 hours; the lowest reading was 70. At its highest the entity count reached 90,819: buildings, deployables and everything else. It drew as much as 2,575 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Testmops on?
Rust network protocol 2635 and build 168909 on Linux is what Testmops runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Testmops, and is it online?
At the time of this check Testmops is online. About 3 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does Testmops sit?
A region is not published by Testmops. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 78.47.21.235:28015.
Tags
How should you read the tags listed for Testmops?
When the game's server browser reads Testmops, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Testmops?
The Rust Insights lists that carry Testmops are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Testmops right now?
Testmops shows 0 players at the moment, against 100 slots. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does Testmops place?
Player hours over seven days put Testmops at #15,335, within the top 69% of the ranked field.
Settings and rules
How is Testmops configured, and what rules apply?
Nothing about gather rate is given in the name of Testmops. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on Testmops?
Size 4,000 and seed 1161194551 define the procedural map on Testmops, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How do you connect to Testmops?
To connect, start Rust and enter client.connect 78.47.21.235:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://discord.com/invite/UNVRS.
