Server profile
Staging Dev Server
Online, with 0 of 50 players on; ranked #15,351 of every public Rust server, the top 69%. It makes a new world every few hours rather than wiping.
Online 78.47.161.198:28015 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 05:27 UTC15m ago | – | – | – | 0 |
| Thu 29 Oct, 04:27 UTC1h ago | – | – | – | 0 |
| Thu 29 Oct, 02:27 UTC3h ago | – | – | – | 0 |
| Thu 29 Oct, 01:27 UTC4h ago | – | – | – | 0 |
| Wed 28 Oct, 23:27 UTC6h ago | – | – | – | 0 |
| Wed 28 Oct, 22:27 UTC7h ago | – | – | – | 0 |
| Wed 28 Oct, 21:27 UTC8h ago | – | – | – | 0 |
| Wed 28 Oct, 20:27 UTC9h ago | – | – | – | 0 |
| Wed 28 Oct, 19:27 UTC10h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC12h ago | – | – | – | 0 |
| Wed 28 Oct, 15:57 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 13:57 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 12:57 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 11:57 UTC17h ago | – | – | – | 0 |
| Wed 28 Oct, 10:58 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 10:27 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 09:27 UTC20h ago | – | – | – | 0 |
| Wed 28 Oct, 07:57 UTC21h ago | – | – | – | 0 |
| Wed 28 Oct, 07:27 UTC22h ago | – | – | – | 0 |
| Wed 28 Oct, 05:57 UTC23h ago | – | – | – | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Staging Dev Server wipe?
No wipe schedule is kept on Staging Dev Server; the world is remade every few hours instead, and those resets do not count as wipes.
About the server
What does performance look like on Staging Dev Server?
The 48-hour average for server fps is 254, and 251 was the lowest seen. At its highest the entity count reached 45,000: buildings, deployables and everything else. It drew as much as 1,518 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is Staging Dev Server on?
The Rust build is network protocol 2635 and build 169619, running on Linux, for Staging Dev Server. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Staging Dev Server, and is it up at the moment?
Right now Staging Dev Server is up and running. About 30 minutes ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 53 of 168 hours up, or 32% of the time. Rust Insights first logged this server on 21 October 2026.
What location is listed for Staging Dev Server?
A region is not published by Staging Dev Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 78.47.161.198:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on Staging Dev Server?
When the game's server browser reads Staging Dev Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs169619 (Build): It runs game build 169619; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Staging Dev Server?
These Rust Insights lists include Staging Dev Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What does the population of Staging Dev Server look like?
Of its 50 slots, Staging Dev Server currently has 0 filled. A seven-day average of 0 players puts the last week in context.
How does Staging Dev Server compare with other Rust servers in the ranking?
Player hours over seven days put Staging Dev Server at #15,351, within the top 69% of the ranked field.
Rules and settings
What settings and rules apply on Staging Dev Server?
Nothing about gather rate is given in the name of Staging Dev Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on Staging Dev Server?
The game generates the map on Staging Dev Server: procedural, size 3,000, seed 12345. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to Staging Dev Server?
Type client.connect 78.47.161.198:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.