Skip to the story

Live edition81,677 playing on 11,911 servers

Rust Insights

Server profile

Classic|No mods[Viking]

Online, with 2 of 100 players on; ranked #2,202 of every public Rust server, the top 10%. It last wiped 5d ago.

Filed under biweekly wipes vanillaoxide
Launch Rust and join Website
2/ 100 players now 2% full
27-day averagepeak 11
#2,202ranktop 10%
5d agolast wipebiweekly schedule
7d 22hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
02.557.51021:0006:0015:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020021:0006:0015:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 10% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

14 days usual gap between real wipes
67% on rhythm of its recent wipes
7 wipe-day peak players, last three wipes
33% crowd held else halves by day 8.5

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 8d 9hFri 6 Nov, 06:25 UTC
  3. 22d 9hFri 20 Nov, 06:25 UTC
  4. 35d 22hThu 3 Dec, 19:00 UTCFW
  5. 36d 9hFri 4 Dec, 06:25 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctThu 15 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 28 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 06:25 UTC5d ago 7 – running 0
Thu 15 Oct, 23:09 UTC12d ago 7 held half 7.3 days 0
Thu 1 Oct, 23:18 UTC FW26d ago 8 halved by day 11 14 days 0
Thu 17 Sep, 23:15 UTC40d ago 5 halved by day 6 14 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average159/300
  2. Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 136 on average47/100
  3. Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 103 on average50/200
  4. Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 72 on average25/200
  5. Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 68 on average15/200
  6. Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 43 on average21/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Classic|No mods[Viking], what happens on wipe day?

The average busiest point of its recent wipes was 7 players. 28 hours after the latest wipe, the crowd peaked. In 33% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 8.5.

How often does Classic|No mods[Viking] wipe, and on which day?

Its tag sets the prediction: too few wipes on Classic|No mods[Viking] are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 5 days 14 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server details

How well does Classic|No mods[Viking] perform?

The 48-hour average for server fps is 83, and 10 was the lowest seen. At its highest the entity count reached 122,498: buildings, deployables and everything else. Memory use peaked at 4,455 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Classic|No mods[Viking] currently run?

Running on Linux, Classic|No mods[Viking] is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Classic|No mods[Viking], and is it up at the moment?

Right now Classic|No mods[Viking] is up and running. The uptime it reports puts the last restart at about 16 hours ago. The last 7 full days gave 162 of 168 hours up, or 96% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Classic|No mods[Viking] sit?

No region is published by Classic|No mods[Viking]. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 78.29.14.210:28015.

Server tags

How should you read the tags listed for Classic|No mods[Viking]?

These tags come from Classic|No mods[Viking] and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Classic|No mods[Viking] appear?

These Rust Insights lists include Classic|No mods[Viking]: Best Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Player counts

How many players are on Classic|No mods[Viking] right now?

Of its 100 slots, Classic|No mods[Viking] currently has 2 filled. A weekly average of 2 players goes with a peak of 11. The busiest point of the last 48 hours fell at 09:00 UTC, averaging 8 players.

Where does Classic|No mods[Viking] sit in the rankings?

Player hours over seven days put Classic|No mods[Viking] at #2,202, within the top 10% of the ranked field.

Map and rules

How is Classic|No mods[Viking] configured, and what rules apply?

Nothing about gather rate is given in the name of Classic|No mods[Viking]. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. It runs plugins, Oxide of them. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.

What is the map on Classic|No mods[Viking]?

Size 4,500 and seed 1317874501 define the procedural map on Classic|No mods[Viking], generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto Classic|No mods[Viking]?

Type client.connect 78.29.14.210:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://m.vk.com/rust_vikings.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.