Server profile
CRYMAP_TEST
Online, with 3 of 20 players on; ranked #5,054 of every public Rust server, the top 23%. It last wiped 9d ago.
Online 78.24.41.96:28025 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Sunday 1 November, 12:14 UTC, in 4d 18h. Its biweekly schedule tag · low confidence
Coming wipes
- 4d 18hSun 1 Nov, 12:14 UTC
- 9d 1hThu 5 Nov, 19:00 UTCFW
- 18d 18hSun 15 Nov, 12:14 UTC
- 32d 18hSun 29 Nov, 12:14 UTC
- 37d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 12:14 UTC9d ago | 2 | – | running | 0 |
| Wed 14 Oct, 22:19 UTC12d ago | 3 | halved by day 1 | 3.6 days | 0 |
| Thu 8 Oct, 18:48 UTC18d ago | 3 | held half | 6.1 days | 2 |
| Tue 6 Oct, 22:30 UTC20d ago | 3 | – | 1.8 days | 0 |
| Sat 3 Oct, 19:27 UTC23d ago | 1 | held half | 3.1 days | 1 |
| Thu 1 Oct, 17:57 UTC FW25d ago | 3 | held half | 2.1 days | 2 |
| Wed 30 Sep, 20:18 UTC26d ago | 3 | – | 0.9 days | 3 |
| Fri 18 Sep, 09:06 UTC39d ago | 3 | halved by day 1 | 12.5 days | 2 |
| Mon 14 Sep, 18:17 UTC42d ago | 3 | halved by day 1 | 3.6 days | 3 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at CRYMAP_TEST?
Recent wipes peaked at 3 players on average. 25 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 75% of its recent wipes. Otherwise, half the peak was lost by day 1.
How often does CRYMAP_TEST wipe, and on which day?
Too few wipes are on record for CRYMAP_TEST to confirm its schedule, so the tag guides the prediction. You can expect the next wipe on Sunday 1 November at 12:14 UTC. The world you are playing on now was made 9 days 5 hours ago. Its tags carry an every-two-weeks wipe schedule.
Server
How well does CRYMAP_TEST perform?
Average server fps over the last 48 hours was 193, with a floor of 183. The world held a peak of 30,583 entities, counting buildings, deployables and all the rest. It drew as much as 2,329 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is CRYMAP_TEST on?
Rust network protocol 2635 and build 168909 on Linux is what CRYMAP_TEST runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for CRYMAP_TEST, and is it online?
Right now CRYMAP_TEST is up and running. Going by the uptime figure it gives, its last restart was around 2 days ago. It spent 126 of the last 7 full days' 168 hours up, 75% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for CRYMAP_TEST?
There is no region published for CRYMAP_TEST. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 78.24.41.96:28025.
Tags
How should you read the tags listed for CRYMAP_TEST?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use are what CRYMAP_TEST publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does CRYMAP_TEST turn up among the Rust Insights lists and filters?
These Rust Insights lists include CRYMAP_TEST: Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What does the population of CRYMAP_TEST look like?
Of its 20 slots, CRYMAP_TEST currently has 3 filled. A weekly average of 0 players goes with a peak of 5. Its strongest hour in the past 48 was 16:00 UTC, with an average of 3 players.
Where does CRYMAP_TEST sit in the rankings?
The player-hours ranking for the last seven days puts CRYMAP_TEST at #5,054, among the top 23% of all ranked servers.
Map and rules
How is CRYMAP_TEST configured, and what rules apply?
The name of CRYMAP_TEST does not state a gather rate. The default of 8 players per group is what applies here. You get build & creative as the game mode, sandbox building, no gathering. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
What is the map on CRYMAP_TEST?
CRYMAP_TEST runs a procedural map of size 2,500 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.
How to join
What is the way to join CRYMAP_TEST?
To connect, start Rust and enter client.connect 78.24.41.96:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.