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Rust Insights

Server profile

CRYMAP_TEST

Online, with 3 of 20 players on; ranked #5,054 of every public Rust server, the top 23%. It last wiped 9d ago.

Filed under biweekly wipes vanillamoddedcarbon
Launch Rust and join
3/ 20 players now 15% full
07-day averagepeak 5
#5,054ranktop 23%
9d agolast wipebiweekly schedule
4d 18hnext wipeSun 1 Nov, 12:14 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Sunday 1 November, 12:14 UTC, in 4d 18h. Its biweekly schedule tag · low confidence

3.4 days usual gap between real wipes
38% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
75% crowd held else halves by day 1

Coming wipes

  1. 4d 18hSun 1 Nov, 12:14 UTC
  2. 9d 1hThu 5 Nov, 19:00 UTCFW
  3. 18d 18hSun 15 Nov, 12:14 UTC
  4. 32d 18hSun 29 Nov, 12:14 UTC
  5. 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctWed 14 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 12:14 UTC9d ago 2 – running 0
Wed 14 Oct, 22:19 UTC12d ago 3 halved by day 1 3.6 days 0
Thu 8 Oct, 18:48 UTC18d ago 3 held half 6.1 days 2
Tue 6 Oct, 22:30 UTC20d ago 3 – 1.8 days 0
Sat 3 Oct, 19:27 UTC23d ago 1 held half 3.1 days 1
Thu 1 Oct, 17:57 UTC FW25d ago 3 held half 2.1 days 2
Wed 30 Sep, 20:18 UTC26d ago 3 – 0.9 days 3
Fri 18 Sep, 09:06 UTC39d ago 3 halved by day 1 12.5 days 2
Mon 14 Sep, 18:17 UTC42d ago 3 halved by day 1 3.6 days 3

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 1 on average1/100
  2. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 110 on average212/999
  3. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 89 on average71/999
  4. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average35/150
  5. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average13/100
  6. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 22 on average19/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at CRYMAP_TEST?

Recent wipes peaked at 3 players on average. 25 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 75% of its recent wipes. Otherwise, half the peak was lost by day 1.

How often does CRYMAP_TEST wipe, and on which day?

Too few wipes are on record for CRYMAP_TEST to confirm its schedule, so the tag guides the prediction. You can expect the next wipe on Sunday 1 November at 12:14 UTC. The world you are playing on now was made 9 days 5 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

How well does CRYMAP_TEST perform?

Average server fps over the last 48 hours was 193, with a floor of 183. The world held a peak of 30,583 entities, counting buildings, deployables and all the rest. It drew as much as 2,329 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is CRYMAP_TEST on?

Rust network protocol 2635 and build 168909 on Linux is what CRYMAP_TEST runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for CRYMAP_TEST, and is it online?

Right now CRYMAP_TEST is up and running. Going by the uptime figure it gives, its last restart was around 2 days ago. It spent 126 of the last 7 full days' 168 hours up, 75% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for CRYMAP_TEST?

There is no region published for CRYMAP_TEST. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 78.24.41.96:28025.

Tags

How should you read the tags listed for CRYMAP_TEST?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use are what CRYMAP_TEST publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does CRYMAP_TEST turn up among the Rust Insights lists and filters?

These Rust Insights lists include CRYMAP_TEST: Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What does the population of CRYMAP_TEST look like?

Of its 20 slots, CRYMAP_TEST currently has 3 filled. A weekly average of 0 players goes with a peak of 5. Its strongest hour in the past 48 was 16:00 UTC, with an average of 3 players.

Where does CRYMAP_TEST sit in the rankings?

The player-hours ranking for the last seven days puts CRYMAP_TEST at #5,054, among the top 23% of all ranked servers.

Map and rules

How is CRYMAP_TEST configured, and what rules apply?

The name of CRYMAP_TEST does not state a gather rate. The default of 8 players per group is what applies here. You get build & creative as the game mode, sandbox building, no gathering. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.

What is the map on CRYMAP_TEST?

CRYMAP_TEST runs a procedural map of size 2,500 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

How to join

What is the way to join CRYMAP_TEST?

To connect, start Rust and enter client.connect 78.24.41.96:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,^z,^y,^b,^v,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players 20 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

^c
Creative A sandbox: nothing is gathered and you build freely.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.