Server profile
RustHook Test
Offline, with 0 of 10 players on; ranked #15,327 of every public Rust server, the top 69%. It last wiped 28d ago.
Offline 78.190.61.37:28025 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does RustHook Test wipe, and how often?
Its rhythm cannot be read yet: RustHook Test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 28 days have passed since its current world was created.
About the server
On what version does RustHook Test currently run?
Rust network protocol 2634 and build 167781 on Linux is what RustHook Test runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RustHook Test, and is it online?
RustHook Test is offline at the moment; the last time it was seen was 7 days 3 hours ago. It spent 18 of the last 7 full days' 168 hours up, 11% of the time. The first record Rust Insights has of it is 2 October 2026.
In which location does RustHook Test sit?
A region is not published by RustHook Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 78.190.61.37:28025.
Tags
How should you read the tags listed for RustHook Test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use are what RustHook Test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does RustHook Test appear?
The Rust Insights lists that carry RustHook Test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
What does the population of RustHook Test look like?
RustHook Test is offline at the moment; the last sighting was 7 days 3 hours ago. A seven-day average of 0 players puts the last week in context.
How does RustHook Test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts RustHook Test at #15,327, among the top 69% of all ranked servers.
Settings and rules
How is RustHook Test configured, and what rules apply?
Nothing about gather rate is given in the name of RustHook Test. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on RustHook Test?
The game generates the map on RustHook Test, which is procedural.
How to join
What is the way to join RustHook Test?
To connect, start Rust and enter client.connect 78.190.61.37:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.