Server profile
dewilwine
Offline, with 0 of 150 players on; ranked #14,298 of every public Rust server, the top 64%. It last wiped 12d ago.
Offline 78.188.140.16:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does dewilwine wipe, and how often?
Its rhythm cannot be read yet: dewilwine has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 12 days 4 hours have passed since its current world was created.
Server
On what version does dewilwine currently run?
The Rust build is network protocol 2635 and build 167781, running on Windows, for dewilwine. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is dewilwine, and is it up at the moment?
The last sighting of dewilwine was 5 days 6 hours ago, and it is offline at present. The last 7 full days gave 30 of 168 hours up, or 18% of the time. The first record Rust Insights has of it is 17 October 2026.
Where does dewilwine run from?
There is no region published for dewilwine. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 78.188.140.16:28015.
Server tags
What is meant by each tag on dewilwine?
When the game's server browser reads dewilwine, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): It holds 150 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does dewilwine turn up among the Rust Insights lists and filters?
These Rust Insights lists include dewilwine: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on dewilwine right now?
dewilwine was last seen 5 days 6 hours ago and is offline right now. The seven-day average is 0 players, and the highest point in that week was 1.
Where does dewilwine sit in the rankings?
The player-hours ranking for the last seven days puts dewilwine at #14,298, among the top 64% of all ranked servers.
Settings and rules
What are the settings and rules for dewilwine?
No gather rate appears in the name of dewilwine. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on dewilwine?
dewilwine runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join dewilwine?
To connect, start Rust and enter client.connect 78.188.140.16:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.