Server profile
W2H26
Offline, with 0 of 100 players on; ranked #4,967 of every public Rust server, the top 22%. It last wiped 5d ago.
Offline 77.98.128.63:28015 checked 19h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 22% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:04 UTC4d ago | 1 | – | running | 1 |
| Thu 22 Oct, 21:20 UTC5d ago | 1 | – | 1.6 days | 1 |
| Tue 20 Oct, 17:40 UTC8d ago | 1 | held half | 2.2 days | 0 |
| Mon 19 Oct, 23:16 UTC8d ago | 1 | – | 0.8 days | 0 |
| Sun 18 Oct, 21:00 UTC9d ago | 1 | – | 1.1 days | 1 |
| Sun 18 Oct, 11:55 UTC10d ago | 1 | – | 0.4 days | 1 |
| Sat 17 Oct, 20:38 UTC10d ago | 1 | – | 0.6 days | 1 |
| Fri 16 Oct, 14:07 UTC12d ago | 1 | – | 1.3 days | 1 |
| Mon 12 Oct, 12:23 UTC16d ago | 1 | held half | 4.1 days | 1 |
| Sun 11 Oct, 21:59 UTC16d ago | 1 | – | 0.6 days | 1 |
| Sun 11 Oct, 15:39 UTC17d ago | 1 | – | 0.3 days | 0 |
| Thu 8 Oct, 20:52 UTC19d ago | 0 | – | 2.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On W2H26, what happens on wipe day?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.
When does W2H26 wipe, and how often?
No next wipe can be predicted for W2H26, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 5 days 22 hours ago.
Server
Does W2H26 hold a steady frame rate?
Server fps averaged 232 over 48 hours; the lowest reading was 150. The world held a peak of 18,529 entities, counting buildings, deployables and all the rest. The highest memory figure was 1,176 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does W2H26 currently run?
Rust network protocol 2635 and build 168909 on Windows is what W2H26 runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is W2H26, and is it up at the moment?
The last sighting of W2H26 was 19 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 1 hours ago. It spent 58 of the last 7 full days' 168 hours up, 35% of the time. On 8 October 2026 is when Rust Insights first saw it.
Where does W2H26 run from?
There is no region published for W2H26. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 77.98.128.63:28015.
Tags
How should you read the tags listed for W2H26?
When the game's server browser reads W2H26, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does W2H26 turn up among the Rust Insights lists and filters?
W2H26 appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on W2H26 right now, and how does that number move?
W2H26 is offline at the moment; the last sighting was 19 hours ago. Over the past week it peaked at 1 and averaged 1 players. The busiest point of the last 48 hours fell at 13:00 UTC, averaging 1 players.
How does W2H26 compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts W2H26 at #4,967, among the top 22% of all ranked servers.
Settings and rules
How is W2H26 configured, and what rules apply?
No gather rate appears in the name of W2H26. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on W2H26?
The game generates the map on W2H26: procedural, size 2,000, seed 1290386241. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join W2H26?
Type client.connect 77.98.128.63:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.