Server profile
DV_Play|QUEST|TP|ANTIOFFLINERAID
Online, with 0 of 50 players on; ranked #11,075 of every public Rust server, the top 50%. It last wiped 15d ago.
Online 77.82.85.190:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does DV_Play|QUEST|TP|ANTIOFFLINERAID wipe, and on which day?
Too few wipes are on record for DV_Play|QUEST|TP|ANTIOFFLINERAID to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 15 days 21 hours have passed since its current world was created.
Server
What does performance look like on DV_Play|QUEST|TP|ANTIOFFLINERAID?
Average server fps over the last 48 hours was 427, with a floor of 365. Buildings, deployables and the rest took the entity count as high as 45,707. Memory use peaked at 1,933 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on DV_Play|QUEST|TP|ANTIOFFLINERAID?
Rust network protocol 2635 and build 168909 on Windows is what DV_Play|QUEST|TP|ANTIOFFLINERAID runs. The same protocol is required to join, and Steam takes care of updating it.
Has DV_Play|QUEST|TP|ANTIOFFLINERAID stayed online, and is it up now?
At the time of this check DV_Play|QUEST|TP|ANTIOFFLINERAID is online. The uptime it reports puts the last restart at about 23 hours ago. The last 7 full days gave 35 of 168 hours up, or 21% of the time. The first record Rust Insights has of it is 14 October 2026.
Where does DV_Play|QUEST|TP|ANTIOFFLINERAID run from?
There is no region published for DV_Play|QUEST|TP|ANTIOFFLINERAID. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 77.82.85.190:28015.
Lists and tags
How should you read the tags listed for DV_Play|QUEST|TP|ANTIOFFLINERAID?
These tags come from DV_Play|QUEST|TP|ANTIOFFLINERAID and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does DV_Play|QUEST|TP|ANTIOFFLINERAID appear?
These Rust Insights lists include DV_Play|QUEST|TP|ANTIOFFLINERAID: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of DV_Play|QUEST|TP|ANTIOFFLINERAID look like?
At the time of this refresh, DV_Play|QUEST|TP|ANTIOFFLINERAID holds 0 players on 50 slots. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 08:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does DV_Play|QUEST|TP|ANTIOFFLINERAID place?
The player-hours ranking for the last seven days puts DV_Play|QUEST|TP|ANTIOFFLINERAID at #11,075, among the top 50% of all ranked servers.
Rules and settings
How is DV_Play|QUEST|TP|ANTIOFFLINERAID configured, and what rules apply?
Nothing about gather rate is given in the name of DV_Play|QUEST|TP|ANTIOFFLINERAID. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on DV_Play|QUEST|TP|ANTIOFFLINERAID?
Size 3,000 and seed 618226138 define the procedural map on DV_Play|QUEST|TP|ANTIOFFLINERAID, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join DV_Play|QUEST|TP|ANTIOFFLINERAID?
To connect, start Rust and enter client.connect 77.82.85.190:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.