Server profile
[LOCAL] GameTeam PvE - acceptance
Offline, with 1 of 4 players on; ranked #13,857 of every public Rust server, the top 63%. It last wiped 11d ago.
Offline 77.48.176.80:28015 checked 8d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC11d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:56 UTC12d ago | 1 | – | 0.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On [LOCAL] GameTeam PvE - acceptance, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.
When does [LOCAL] GameTeam PvE - acceptance wipe, and how often?
Its rhythm cannot be read yet: [LOCAL] GameTeam PvE - acceptance has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 11 days 6 hours ago.
About the server
On what version does [LOCAL] GameTeam PvE - acceptance currently run?
The Rust build is network protocol 2634 and build 167398, running on Linux, for [LOCAL] GameTeam PvE - acceptance. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for [LOCAL] GameTeam PvE - acceptance, and is it online?
Offline at the moment, [LOCAL] GameTeam PvE - acceptance was last seen 8 days 5 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 16 October 2026.
Where does [LOCAL] GameTeam PvE - acceptance run from?
A region is not published by [LOCAL] GameTeam PvE - acceptance. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 77.48.176.80:28015.
Lists and tags
Which meanings sit behind the tags on [LOCAL] GameTeam PvE - acceptance?
The tags gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use are what [LOCAL] GameTeam PvE - acceptance publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on [LOCAL] GameTeam PvE - acceptance right now, and how does that number move?
[LOCAL] GameTeam PvE - acceptance was last seen 8 days 5 hours ago and is offline right now.
How does [LOCAL] GameTeam PvE - acceptance compare with other Rust servers in the ranking?
On player hours for the last seven days, [LOCAL] GameTeam PvE - acceptance sits at #13,857, inside the top 63% of ranked servers.
Map and rules
What are the settings and rules for [LOCAL] GameTeam PvE - acceptance?
The name of [LOCAL] GameTeam PvE - acceptance does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
What is the map on [LOCAL] GameTeam PvE - acceptance?
The map on [LOCAL] GameTeam PvE - acceptance is procedural and the game generates it.
Join
How can you get onto [LOCAL] GameTeam PvE - acceptance?
Open the console with F1 in Rust and enter client.connect 77.48.176.80:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.