Server profile
TEST
Offline, with 2 of 10 players on; ranked #12,724 of every public Rust server, the top 58%. It last wiped 16d ago.
Offline 77.220.50.120:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does TEST wipe, and on which day?
The record of TEST's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 16 days 23 hours ago.
Server
On what version does TEST currently run?
Rust network protocol 2634 and build 166652 on Windows is what TEST runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TEST, and is it online?
Offline at the moment, TEST was last seen 16 days 21 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 12 October 2026.
Where does TEST run from?
A region is not published by TEST. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 77.220.50.120:28015.
Lists and tags
How should you read the tags listed for TEST?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what TEST publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TEST?
These Rust Insights lists include TEST: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on TEST right now, and how does that number move?
TEST is offline at the moment; the last sighting was 16 days 21 hours ago.
How does TEST compare with other Rust servers in the ranking?
Player hours over seven days put TEST at #12,724, within the top 58% of the ranked field.
Rules and settings
What settings and rules apply on TEST?
No gather rate appears in the name of TEST. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on TEST?
The map on TEST is procedural and the game generates it.
Join
How do you connect to TEST?
Type client.connect 77.220.50.120:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.