Server profile
Mini Vanilla Test
Offline, with 1 of 5 players on; ranked #10,545 of every public Rust server, the top 47%. It last wiped 1h ago.
Offline 76.27.9.185:28015 checked 48m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 47% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 23:46 UTC1h ago | – | – | running | 1 |
| Sat 24 Oct, 10:11 UTC4d ago | 1 | halved by day 3 | 4.6 days | 1 |
| Sat 10 Oct, 11:01 UTC18d ago | 0 | – | 14 days | 0 |
| Sat 10 Oct, 02:12 UTC18d ago | 1 | – | 0.4 days | 1 |
| Fri 9 Oct, 08:40 UTC19d ago | 1 | – | 0.7 days | 0 |
| Thu 1 Oct, 11:21 UTC27d ago | 1 | halved by day 4 | 7.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Mini Vanilla Test look like once wipe day arrives?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.5.
On what schedule does Mini Vanilla Test wipe?
Mini Vanilla Test wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 1 hours ago.
Server
On what version does Mini Vanilla Test currently run?
Running on Windows, Mini Vanilla Test is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Mini Vanilla Test, and is it up at the moment?
Offline at the moment, Mini Vanilla Test was last seen 48 minutes ago. The last 7 full days gave 10 of 168 hours up, or 6% of the time. Rust Insights first logged this server on 18 September 2026.
Where does Mini Vanilla Test run from?
No region is published by Mini Vanilla Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 76.27.9.185:28015.
Server tags
What is meant by each tag on Mini Vanilla Test?
When the game's server browser reads Mini Vanilla Test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Mini Vanilla Test turn up among the Rust Insights lists and filters?
These Rust Insights lists include Mini Vanilla Test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player counts
What does the population of Mini Vanilla Test look like?
Mini Vanilla Test is offline at the moment; the last sighting was 48 minutes ago. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 21:00 UTC, with an average of 1 players.
How does Mini Vanilla Test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Mini Vanilla Test at #10,545, among the top 47% of all ranked servers.
Settings and rules
How is Mini Vanilla Test configured, and what rules apply?
The name of Mini Vanilla Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Mini Vanilla Test?
The game generates the map on Mini Vanilla Test, which is procedural.
How to join
How do you connect to Mini Vanilla Test?
Open the console with F1 in Rust and enter client.connect 76.27.9.185:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.