Server profile
RandomRaids local test
Offline, with 0 of 2 players on; ranked #15,426 of every public Rust server, the top 69%. It last wiped 10d ago.
Offline 76.164.201.10:28115 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:06 UTC10d ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does RandomRaids local test wipe, and on which day?
The record of RandomRaids local test's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 10 days 10 hours have passed since its current world was created.
Server
What Rust version is live on RandomRaids local test?
The Rust build is network protocol 2634 and build 167781, running on Windows, for RandomRaids local test. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RandomRaids local test, and is it online?
RandomRaids local test is offline at the moment; the last time it was seen was 3 days 15 hours ago. It spent 13 of the last 7 full days' 168 hours up, 8% of the time. On 17 October 2026 is when Rust Insights first saw it.
Where does RandomRaids local test run from?
A region is not published by RandomRaids local test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 76.164.201.10:28115.
Lists and tags
Which meanings sit behind the tags on RandomRaids local test?
These tags come from RandomRaids local test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature RandomRaids local test?
The Rust Insights lists that carry RandomRaids local test are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of RandomRaids local test look like?
The last time RandomRaids local test was seen online was 3 days 15 hours ago, and it is offline now. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does RandomRaids local test place?
On player hours for the last seven days, RandomRaids local test sits at #15,426, inside the top 69% of ranked servers.
Settings and rules
What are the settings and rules for RandomRaids local test?
The name of RandomRaids local test does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on RandomRaids local test?
The map on RandomRaids local test is procedural and the game generates it.
Join
What is the way to join RandomRaids local test?
Type client.connect 76.164.201.10:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.