Server profile
RH dev test (private - ignore)
Offline, with 0 of 2 players on; ranked #15,973 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline 76.147.194.226:28115 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 02:04 UTC26d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On RH dev test (private - ignore), what happens on wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does RH dev test (private - ignore) wipe, and how often?
Too few wipes are on record for RH dev test (private - ignore) to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 26 days 21 hours ago.
About the server
What Rust version is live on RH dev test (private - ignore)?
Rust network protocol 2633 and build 163794 on Linux is what RH dev test (private - ignore) runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is RH dev test (private - ignore), and is it up at the moment?
The last sighting of RH dev test (private - ignore) was 26 days 19 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 3 October 2026.
Where does RH dev test (private - ignore) run from?
A region is not published by RH dev test (private - ignore). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 76.147.194.226:28115.
Tags
Which meanings sit behind the tags on RH dev test (private - ignore)?
These tags come from RH dev test (private - ignore) and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does RH dev test (private - ignore) turn up among the Rust Insights lists and filters?
These Rust Insights lists include RH dev test (private - ignore): Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on RH dev test (private - ignore) right now, and how does that number move?
RH dev test (private - ignore) is offline at the moment; the last sighting was 26 days 19 hours ago.
In the ranking of Rust servers, where does RH dev test (private - ignore) place?
Player hours over seven days put RH dev test (private - ignore) at #15,973, within the top 70% of the ranked field.
Map and rules
How is RH dev test (private - ignore) configured, and what rules apply?
Nothing about gather rate is given in the name of RH dev test (private - ignore). No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on RH dev test (private - ignore)?
A procedural map, generated by the game, is what RH dev test (private - ignore) runs.
Connecting
How can you get onto RH dev test (private - ignore)?
Open the console with F1 in Rust and enter client.connect 76.147.194.226:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.