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Rust Insights

Server profile

My Rust server | Powered by AMP

Offline, with 0 of 25 players on; ranked #15,411 of every public Rust server, the top 69%. It last wiped 17d ago.

Filed under moddedoxide
Launch Rust and join
0/ 25 players now 0% full
07-day averagepeak –
#15,411ranktop 69%
17d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123403:0006:0009:0012:0015:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608003:0006:0009:0012:0015:0018:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.1 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 11 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:35 UTC17d ago 0 – running 0
Wed 30 Sep, 22:31 UTC27d ago 4 halved by day 1 10.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 161 on average33/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average129/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average39/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average17/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average7/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average5/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at My Rust server | Powered by AMP?

Recent wipes peaked at 2 players on average. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does My Rust server | Powered by AMP wipe?

Too few wipes are on record for My Rust server | Powered by AMP to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 17 days 1 hours have passed since its current world was created.

Server details

How well does My Rust server | Powered by AMP perform?

Average server fps over the last 48 hours was 53, with a floor of 7. Buildings, deployables and the rest took the entity count as high as 71,245. Memory use peaked at 2,790 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on My Rust server | Powered by AMP?

The Rust build is network protocol 2635 and build 167781, running on Linux, for My Rust server | Powered by AMP. The same protocol is required to join, and Steam takes care of updating it.

Has My Rust server | Powered by AMP stayed online, and is it up now?

The last sighting of My Rust server | Powered by AMP was 32 hours ago, and it is offline at present. Going by the uptime figure it gives, its last restart was around 41 hours ago. The last 7 full days gave 67 of 168 hours up, or 40% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does My Rust server | Powered by AMP sit?

A region is not published by My Rust server | Powered by AMP. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 76.13.112.232:28017.

Server tags

How should you read the tags listed for My Rust server | Powered by AMP?

When the game's server browser reads My Rust server | Powered by AMP, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp25 (Max players): It holds 25 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature My Rust server | Powered by AMP?

The Rust Insights lists that carry My Rust server | Powered by AMP are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on My Rust server | Powered by AMP right now?

My Rust server | Powered by AMP is offline at the moment; the last sighting was 32 hours ago. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does My Rust server | Powered by AMP place?

On player hours for the last seven days, My Rust server | Powered by AMP sits at #15,411, inside the top 69% of ranked servers.

Map and rules

What settings and rules apply on My Rust server | Powered by AMP?

No gather rate appears in the name of My Rust server | Powered by AMP. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on My Rust server | Powered by AMP?

My Rust server | Powered by AMP runs a procedural map of size 4,096 with seed 1497290993, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

Connecting

How do you connect to My Rust server | Powered by AMP?

Type client.connect 76.13.112.232:28017 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp25
Max players It holds 25 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.