Server profile
Local Dev Server
Offline, with 0 of 8 players on; ranked #15,608 of every public Rust server, the top 71%. It last wiped 25d ago.
Offline 75.204.192.191:28015 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Local Dev Server wipe, and on which day?
The record of Local Dev Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 25 days 10 hours ago.
Server details
What Rust version is live on Local Dev Server?
The Rust build is network protocol 2634 and build 167398, running on Windows, for Local Dev Server. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Local Dev Server, and is it up at the moment?
Offline at the moment, Local Dev Server was last seen 17 days 15 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 11 October 2026.
In which location does Local Dev Server sit?
There is no region published for Local Dev Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 75.204.192.191:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Local Dev Server?
These tags come from Local Dev Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): 8 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Local Dev Server appear?
Local Dev Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Local Dev Server look like?
Local Dev Server is offline at the moment; the last sighting was 17 days 15 hours ago.
In the ranking of Rust servers, where does Local Dev Server place?
The player-hours ranking for the last seven days puts Local Dev Server at #15,608, among the top 71% of all ranked servers.
Map and rules
What settings and rules apply on Local Dev Server?
No gather rate appears in the name of Local Dev Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Local Dev Server?
The map on Local Dev Server is procedural and the game generates it.
How to join
How do you connect to Local Dev Server?
Open the console with F1 in Rust and enter client.connect 75.204.192.191:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.